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LOVE the updates to bracket racing but...

Discussion in 'General Discussion' started by The Fabulous Enby, Apr 6, 2025.

  1. The Fabulous Enby

    The Fabulous Enby
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    Joined:
    Sep 1, 2022
    Messages:
    4
    There are a few things that need to be fixed. In bracket racing, the rule is, first to the finish line without going under or who went under by less. This factors in your reaction time. So for example:

    Person A:
    Dial: 14.0
    Run: 14.1
    Amount over: 0.100
    Light: .200
    Total: .300

    person B
    Dial 12.0
    Run: 12.2
    Amount over. 0.200
    Light: 0.050
    Total: 0.250

    In this scenario, Person B will get to the finish line 0.05 seconds quicker and win even though they went over by more. This leads me to one of the other suggestions I have, the cars time doesn't appear to be real time. I can have a WORSE light and go over by more and get to the finish line first. It needs to be looked into. Lastly, editing our opponents' times would be nice as some are WAY off. Maybe just allow custom cars to be editable?

    To be clear, I am OVER the moon with this new feature. I am excited for the future!
     
  2. The Fabulous Enby

    The Fabulous Enby
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    Joined:
    Sep 1, 2022
    Messages:
    4
    I received a response on Reddit, but I wanted to add some context here just in case, this is a copy/paste:

    So bracket racing deals with the package. The goal is to get to the finish line first without going under or faster than your dial. It is possible to actually go over your dial by MORE than your opponent while crossing first. This is why the package is important, because it factors in reaction times.

    NHRA deals more in index racing than bracket racing. But they work similar. Index racing is generally a set dial such as 9.0 or 8.90 and the person who crosses the finish line first without going under wins, this also has an importance of reaction time.

    So an example of the total package would be this.

    Person A
    Dial-In: 15.0
    Race: 15.1
    Reaction time: 0.200
    Package: +0.300

    Person B
    Dial-In: 10.0
    Race: 10.1
    Reaction time: 0.050
    Package: +0.250

    Person B wins because physically they will get to the finish line first. Person A will take a total of 15.3 seconds to finish while person B takes 15.25 (10.250+5sec difference on Dial-In). Person B will actually cross the finish line 0.050 seconds sooner.

    One thing that I've noticed is in the game reaction time isn't accurately represented in the game. Meaning I can have a much worse reaction time but I'll win by a lot more than I should. For example. My package time could be 0.5 seconds slower but the game shows me crossing the finish line first.

    Maybe this video will also help:

    Edit: winning due to a better reaction time is referred to as a hole shot win. It happens in index and heads up as well. Here are some examples:

    Those people all ran a quicker et but lost because they didn't cross first due to a slower reaction time.

    Edit 2; the total package makes a little bit more sense on heads up or index racing so I'll use another example.

    Heads up:
    Person A
    Race: 9.95
    Reaction time: 0.200
    Package: 10.150

    Person B
    Race: 10.0
    Reaction time: 0.050
    Package: 10.050

    Margin of victory for Person B is 0.100 seconds. They physically crossed the finish line 0.100 second sooner
     
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