Longest suggestion XD (cool tho)

Discussion in 'Ideas and Suggestions' started by moondrop152Reall, Nov 3, 2024.

  1. moondrop152Reall

    moondrop152Reall
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    Nov 3, 2024
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    1
    I would like to suggest an improvement to the game regarding the way small parts of the cars, such as debris and glass, react during crashes. It would be great if you could implement a system where these small pieces fly away realistically, depending on the severity of the collision. For instance, in a more intense crash, the debris should be propelled far away and not get stuck inside the car, while many small pieces, including oil or other fluids leaking from the vehicle, remain on the road until the vehicle is respawned. Additionally, it would be ideal if these pieces do not disappear after a while, or you could add an option for how long they stay on the ground, either a setting without particle disappearance or one where they remain until the vehicle is respawned. Furthermore, if other vehicles, such as traffic cars, drive over the debris, there should be a sound effect indicating that they have hit a piece of the car. This feature could be called 'Debris Physics' or something similar.
    I also suggest updating the sound effects to make them more realistic, similar to real life. Moreover, it would be interesting to see the addition of a driver in the vehicle. I think this would greatly enhance the experience!
     
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