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Log File Limit

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by NuclearKnight, Aug 17, 2025.

  1. NuclearKnight

    NuclearKnight
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    Joined:
    Nov 30, 2013
    Messages:
    79
    Anyone know of a way to bypass the log limit for this game?

    I have had a ton of wasted time, trying to fix bugs for a couple mods, because sometimes a bug will occur later on in gameplay, but the log file is full so errors or anything is logged at all.

    Considering the amount of info that can be spammed to the log file(Like stuff about ForceFeedback, input actions etc) even just doing simple things like spawning a lot of cars repeatedly can result in the file filling up very quickly

    This is really really really annoying and I hope there is a way around it.
     
  2. Barbent Servo GT

    Barbent Servo GT
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    Joined:
    Jun 4, 2023
    Messages:
    682
    In the file [userfolder]/settings/base.ini there is a section called [FileLog] with the following entries:
    [FileLog]
    Whitelist = *
    Blacklist =
    FlushDirectly = WE
    ; size of the logfile after which it is rotated. 0 to disable
    RotationSize = 2000000
    ; possible Options: Simple, Full
    Format = Full


    That looks quite promising although I never tested it. Maybe you can increase the RotationSize, idk. Or discover how to use the BlackList or WhiteList options for filtering and thus reduce the number of written log entries.
    Hope that helps :)
    --- Post updated ---
    Addendum: There is also the following command line switch for BeamNG.drive.exe:
    -loglevelBlacklist
    allows to ignore a certain log level from all log sinks


    Maybe that is necessary make the BlackList entry (from above) work.
     
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