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LODs of props in migratory bird station (Small Island) appear too close

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Glorious_duck, Apr 8, 2020.

  1. Glorious_duck

    Glorious_duck
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    Joined:
    Feb 13, 2016
    Messages:
    137


    The LODs of various props around the bird research station on Small Island appear when you are still well within the distance detail can be seen.
    The AC unit on the banding station building on the left is still using its high detail model, but the AC on the blue building on the right has already switched to its LOD despite being only slightly farther and still well within the distance you can see details at. The blue/white water jerry cans by the banding station and scattered around the bird research station do the same thing.

    I'm sure if a few props do this there are still more lurking I haven't found.

    All the best and thanks for the great update.
    --- Post updated ---
    Further, all my graphics settings are set to their highest possible options, minus the dynamic reflection.
     
  2. Mr_StickShift

    Mr_StickShift
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    Joined:
    May 11, 2019
    Messages:
    181
    I found this issue on East Coast as well, my tree LOD’s were really bizarre, so I adjusted the settings a bit and they fixed themselves.

    What I mean by bizarre is that some trees about 50m were loaded in, but trees next to my vehicle weren’t and then having major pop-in, but after I moved the slider for vegetation and detail up and down a bit they seemed to settle.


    (I found it ironic your name and the topic post )
     
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