LOD for a car model

Discussion in 'Content Creation' started by Kerouha, Mar 22, 2020.

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  1. Kerouha

    Kerouha
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    I have a car model that has quite a lot of detail, and wondering if it would make sense to make a LOD variant to render at a greater distance.

    Does it work at all (since cars are deformable), and if it does, is any performance gain expected?
     
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  2. Kerouha

    Kerouha
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    I tried to mimic how meshes are grouped in static objects, but no avail.

    upload_2020-3-28_2-49-43.png

    The game either can't find the mesh or crashes.

    Is this even possible?
     
  3. Dayz Me Rollin'

    Dayz Me Rollin'
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    performance gain compared to how much the Jbeam itself is impacting performance would be in the 0.5fps or lower range, no point in trying LODs for vehicles
     
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  4. Kerouha

    Kerouha
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    On my current system, it's the GPU that is getting stomped when there are multiple cars in sight. Especially if these are exported Automation vehicles, since these have simpler jbeams, but a lot of polygons and huge textures.
     
  5. Dayz Me Rollin'

    Dayz Me Rollin'
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    then use lower poly meshes instead of forza rips, they'll deform better too, instead of being spiky crap :p
     
  6. Kerouha

    Kerouha
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    These "options" are no use for the matter at hand. I'm trying to make my own model, and attempting to optimise it further.

    The response from developers is needed.
     
  7. Nadeox1

    Nadeox1
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    LODs are not available on vehicles
     
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  8. Toddolius

    Toddolius
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    Will they be?
     
  9. Nadeox1

    Nadeox1
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    Probably not anytime soon.
    Vehicle meshes are really special, as they are dynamic (flexbodies)
     
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