Land Rover Series II

Discussion in 'Land' started by ScaleTechnics, Jan 2, 2023.

  1. ScaleTechnics

    ScaleTechnics
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    Hi all,

    Introduction to me -

    This is my first post in this forum. I discovered beamNG a few days ago and absolutely love it!! open world sandbox / flightsimulatoresque. A childhood dream.

    I undertook the mission of learning 3D after putting it off for years, I have been at it since August of 22. I do not have any knowledge of working with game models but it would be definitely exciting to maybe make my model(s) useable in this amazing simulation! I have a long list of tribute projects I want to make.


    This Project -

    Land Rover Series II SWB 88 - Tribute Race truck / crawler / pre runner inspired mash up street vehicle. It has components taken from varying series I-III that I liked the look of.

    It does not have mechanical parts such as engine, brakes, brake lines, etc. But it does have a good amount of visual detail.

    I have built it as an aesthetic / design exercise.

    I will stop February 1 marking six months duration and move onto my next project.

    I am sharing simply because I enjoyed very much discovering this community and simulation having deep dived this past week. The passion and skill of the community is very inspiring.

    I have not yet dove into what it would take to make this useable and enjoyable in beamNG. I would likely start with simply making a box with wheels appear and move onto more and more complex models eventually my Land Rover. Perhaps it is built all wrong to make useable. I have made it entirely from scratch using photo references. I have used blender and fusion 360.

    If anyone keen to help or Have a template file or have done a bunch of vehicles please reach out. :) I have skimmed briefly of beamNG “how to’s” with vehicle mods but if there is one information resource that stands out to the rest in the process please do share!

    DC0A3438-2489-47CF-997E-8353768A1186.png 6FF104C3-6249-425C-A453-47D14DEE0DB6.png DC0A3438-2489-47CF-997E-8353768A1186.png 6FF104C3-6249-425C-A453-47D14DEE0DB6.png 103EC462-11CE-470E-8B01-694478C8AB1E.png
     

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    #1 ScaleTechnics, Jan 2, 2023
    Last edited: Jan 2, 2023
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  2. Stefan190506

    Stefan190506
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    Will it be public?
     
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  3. seeayesix

    seeayesix
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    :cool: Will watch thread closely!
     
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  4. turbo.charger

    turbo.charger
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    Looks really good. I love offroading in this game, so it always nice to have another high quality offroader. Rooting and cheering for this project.
     
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  5. miataRoumanian58

    miataRoumanian58
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    Good job, keep it like that
     
  6. Jackets64

    Jackets64
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    This is looking really awesome, but it appears that a lot of these parts are very high poly, which is not typically the best for BeamNG because of how deformation functions. If we could see polyflow on your models it would be great, we could give you advice on improving it all for BeamNG's purposes.
     
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  7. ScaleTechnics

    ScaleTechnics
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    Thank you for your messages!

    As I guessed it´s far from useable if I read correctly as it sits it´s 27 Million polygons? haha
    I have nearly every bolt and rivet that´s seen through the exterior and interior, detailed doorlocks etc.
    Which can be reduced significantly with the hundreds of non visually critical parts I have but still, a big job in itself I am sure.
     

    Attached Files:

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  8. JlnPrssnr

    JlnPrssnr
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  9. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    For small details like that you should really bake normals instead of modelling them
     
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  10. ScaleTechnics

    ScaleTechnics
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    It´s something i want to learn next, the world of substance painter
     
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  11. MiniMine51

    MiniMine51
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    is there any updates on this
     
  12. beankiller

    beankiller
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    Please don't bump. :)
     
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  13. MiniMine51

    MiniMine51
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    What do you mean, I'm actually interested in this
     
  14. Macchiato

    Macchiato
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    This thread was old until you said you are interested in it, sadly i don't think this is being worked on anymore :/
     
  15. MiniMine51

    MiniMine51
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    Yea, Sorry for bumping it i just saw the when the OP was last online.
     

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