On Hold laguna seca map

Discussion in 'Terrains, Levels, Maps' started by PinkyThePig208, Feb 1, 2022.

  1. PinkyThePig208

    PinkyThePig208
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    Hi I'm working on trying to port laguna seca into beam.ng from assetto corsa. I need help adding all the textures! I have 200 .dds files that are all the textures. can someone help me?
     

    Attached Files:

    • upload_2022-2-1_11-29-34.png
  2. MFA#EXODUS

    MFA#EXODUS
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    Never seen very bright 'No Texture' Nightmare in my eye but eyy nice progress but what about textures? will it be done after the full progress is done or just about to add textures?
     
  3. Joobles

    Joobles
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    If the game didn't autogenerate the file you'll have to use the material editor in f11 to manually apply the textures to each material.
     
  4. PinkyThePig208

    PinkyThePig208
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    yea I found out... assetto corsa is makeing it hard to do
    --- Post updated ---
    I'm going to have to have 11 .dae files and at them 1 by 1 so that them I can have game textures
    --- Post updated ---
    but for right now I'm going to work on importing a hot wheel map
     
  5. Joobles

    Joobles
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    This one?
    screenshot_2022-01-11_21-30-14.png screenshot_2022-01-11_21-25-42.png
     
  6. PinkyThePig208

    PinkyThePig208
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  7. Joobles

    Joobles
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    I was working on it a bit ago yeah, feel free to still do it yourself though! It needs some model edits to make it fully drivable, nothing to major though
     
  8. PinkyThePig208

    PinkyThePig208
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  9. Joobles

    Joobles
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    It won't be accepted if it uses someone else's 3d model though
     
  10. PinkyThePig208

    PinkyThePig208
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    oh... I can just post it on the fourms then :)
    --- Post updated ---
    Here
     

    Attached Files:

  11. Joobles

    Joobles
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    Uhh, you should work on this more, missing/incorrectly configured textures are everywhere. Wouldn't take too long to clean up
    screenshot_2022-02-02_21-17-12.png screenshot_2022-02-02_21-19-43.png
     
  12. PinkyThePig208

    PinkyThePig208
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    yea
    --- Post updated ---
    Ive got some stuff to fix
    --- Post updated ---
    Other than that... hows the map?
     
  13. PinkyThePig208

    PinkyThePig208
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    Oh btw I have ported into beam.ng a minecraft city map
     
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  14. Nazu

    Nazu
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    sounds interesting! :)
     
  15. PinkyThePig208

    PinkyThePig208
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    Should I upload It?
    --- Post updated ---
    How do I make AI support for maps?
    --- Post updated ---
    upload_2022-2-3_16-6-6.png
     
  16. Andryusha

    Andryusha
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    Wow!
    You can surely upload it here but not on the Repo.
    To add AI Support:
    1. Add a decal road where your minecraft road via the world editor (f11).
    If you want it invisible set the 1st value in startEndFade to 1000000.000 so it becomes invisible.
    2. Select this decal road
    3. Put "drivability" to 1.
     
    #16 Andryusha, Feb 4, 2022
    Last edited: Feb 4, 2022
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