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Discussion in 'Automation' started by kravn, May 6, 2020.
I don't know if you take suggestions, but how about the Autobello Erosion, a 2004 Small MPV
Some more progress on the sprinter! I have redone the front facia again, but this time I think it finally looks right on the car. I have also added some extra details to the car that will be visible on dirt racing/beater configs, which are a radiator support, front subframe detail, and some unfinished frame detail at the rear.
There should be a file you can download on page 11 of this thread for the Tempesta GT. The car will have some issues with the plastic trim and interior parts being glossy, but other than that it should be fine
Finally got around to fixing and improving the Tempesta. Improved the front grille design to be a bit more Ferrari-esque, and remade the popups because they were broken with the latest Automation update along with around 50% of the fixtures I had on it.
you gonna add universal wheels
I shouldn't need to add them to it as there is a option to use normal wheel hubs (3-8 lug) in any vehicle made with the most recent update of Automation
that's what i meant but cool anyway
My bad, thought you meant adding them to the car so you could put them on there, I probably won't be using them for any of the configs except for race/rally versions as I don't like to use Automation's tire compounds for racing or rally because I find that they preform worse compared to Beamng's rally and race tires
was popup light support added?
also use beamng wheels for all variants, they look way nicer than the garbage automation wheels
I wish they added popup support, I had to make these because I don't like the way that the only popup light option looks on this car. There will be 2 versions per variant, one with popups up and one with them down. I see what you mean about Automation wheels usually looking worse than beamng wheels, but I think that a few of automation's in game and mod rims look pretty good. I also think it is down to tire design as automations tires look weird in beam but that's Just my opinion. I have just tested a pair of Civetta wheels on the Tempesta and while they might preform slightly worse, they do look way better than the wheels it had, so I will actually probably use them instead of automation's wheels, thanks for suggesting that
Took a small break from automation, but now I'm back and have made more progress on the Tempesta! The rear is mostly finished and I have redesigned the popup's as well as gave it some Ferrari 308 style bits on the front. The small indent in the back will be removed as it I don't find they look as good as I thought they would. I would also appreciate some feedback on the large side vent. It will only be used on the gen 2 and 3 cars (late 70's to late 80's) as a intercooler vent and a tire/brake cooling vent. I think it looks good but I just want to know if y'all think I should redesign it or leave it like it is. (This is a USDM version, EUDM Tempestas won't have the ugly bumper in the front)
After several more adjustments to the exterior, I think I'm now finally happy how the Tempesta looks. I have made a few revisions to the interior which still isn't finished. I have ran into an issue with the leather texture of the interior looking like it is stretched or distorted on many of the fixtures, if anyone knows how to fix this please let me know as I would greatly appreciate it.
About 90% done making a 3D fixture chassis for the Tempesta
You could probably just load the model in blender and adjust the uv map to fix it
are the different trims all under the same car or are they seperate cars?
I'm pretty sure that they are separate because when I am done making one trim I just modify it to make a different trim
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Since I don't really have too much experience with blender I don't think that doing something like this right now would be a good idea as it would make progress slower than it already is. What I plan to do is to get one trim of every car I'm working on uploaded to the repo and then update them with new content monthly. Since I could just use a different texture/paint for the interior it is really not too big of an issue as when I have enough trims of the Tempesta and other cars made I would feel more comfortable trying to get better at using blender to fix issues like this. Thanks for suggesting this though.
Can’t wait to try it out
Took a brake again, but I should be back for a pretty long time (I hope). Put some more work into the Tempesta today, didn't do much besides re doing the 3L (I think) engine for the GT models and added a front splitter unique to the GT trim. here is a list of things I still need to fix/do:
-Finish the custom chassis
-Finish the interior
-Make the wheel wells
-Fix the lighting
-Fix some fixture tearing
-Probably some other stuff that I'm too tired to remember to list here.
Once all of this is done I can finally start making the different trim levels along with their Pre 1976 Facelift variants (The tempesta officially ended production in 1982). I will make some custom variants and Race versions, mainly going for super silhouette and Group A rally specs.
So great to see you back!