Actually I’m fairly both separate and separated would technically be correct, however separate is the more common way to say this.
May I ask what refreshing old content means? Like, it cannot be updating to current game standards as work on the mod started in the newer versions, if I see it correctly.
Was revamping some of the SR-TEC gauges to be more like a sportier more classy version of the regular gauges rather than a whole different design. Also there is some content in KLJP that was made quite a while ago, like most of the Covet content which was made originally for WBIMP but since they were some of the last things made for it they were carried on into KLJP.
absolutely brilliant lads. you smashed it out of the park with variety, quality, and fun. massive props. well done
I have two questions: 1. Will this become the thread of the resource? (Asking because it is not for some reason) 2. What is meant with "Covet stuff will be nuked"?
0.25 will highly likely include a covet remaster, and if that follows every other remaster (new model, new UV maps and new textures), the current covet content will break and will have to be remade.
This is way higher quality than I expected. Way better than WBIMP which was already really good. The 200BX and new Pessima content I would say is probably dev quality, Sunburst mostly too, I'll get to it later. On the older Pessima, I can only notice a single major issue, which is that the Jbeam of the coupe version seems weird and could have been executed better. The design of the new parts looks extremely cool though so it's totally forgivable. The Covet also looks great but in this case the vanilla textures don't match the mod quality lol. (Not saying there should be custom ones but it visibly clashes with the high quality stuff you made.) Everything is so polished and well finetuned. The skins and interiors look so good. The mod feels JDM which is a really good thing, means that the theme was well executed. The Sunburst is definitely the highlight of the mod, it has a ton of new content. The quantity is definitely there. And most stuff has really high quality as well. The facelift is simply amazing, really detailed and a lot of work definitely went into it, nothing to complain about in it. But with so much content for 1 car there were bound to happen some issues. (Keep in mind that these are all small and acceptable things and I'm not trying to tell you to fix them.) First off the coupe, its Jbeam is weird on the roof and doesn't quite deform like it should, because instead of removing a row of nodes, they were just pushed together and it makes a really uneven and really highly stressed structure. The coupe quarter glass is also invisible from the inside. Next thing is the electric and hybrid versions. While all the electric stuff appears to work fine, there doesn't seem to be any torsion reactor, that's just a small detail, some vanilla cars also don't have it. A bigger issue is that, at least for me, the hybrid system is incredibly buggy. Switching between gas and electric is not always reliable, and it messes with the gauges (both UI and in car). Not sure if it's supposed to prevent you from switching it while driving, but it sometimes does that, sometimes not. I know that the hybrid system must have been extremely hard to make and it's very visible that a lot of work went into it, way more than an average user will be able to notice, and I appreciate it but at least for me it doesn't seem to work as intended. Last thing about the Sunburst, the drag version copy+pasted from WBIMP, still suffers from the same issues as before, that being mismatched drive ratios, extremely weird wing Jbeam (seems largely copy+pasted and edited from the GTRX wing lol) and no left headlight (if there was supposed to be an air intake there, it should have been modelled I think, it looks weird as it is.) As the last thing I have to say something which may be controversial. Basically I don't understand why the kammback Covet is in the mod. Compared to other things it does not reach the quality. The rear has shading and clipping issues, quarter glass has ultra weird reflections and the tailgate glass is invisible from the inside, it uses Covet textures in the interior which don't look the best overall, and the Jbeam of the rear could be improved. Plus it will have to be removed likely in a few weeks anyway with Covet remaster. All other Covet content is way better than it though, aside from also using vanilla textures it holds up to the quality of the 200BX and Pessima. (Of course I'm not saying that you should have made custom textures for it, that would be ridiculous, it looks pretty good as it is now.) I'm not telling you to remove it, but I just don't understand why you decided to add it. Your team is really talented and the newer stuff shows it, this maybe doesn't give the right impression about the pack. Overall thoughts: This mod is easily 10/10, with some dev quality stuff in it, and there are very few issues that don't ruin the whole thing and don't need to be fixed. It is better than WBIMP, in a way that it prioritizes quality and it shows, it doesn't need as much content as that pack had. Looking forward to future stuff if there is any planned!
the wheels for any of theo's sunbursts dont spawn edit: this is real im not trying to bump or instigate anything. the wheels are in the parts selector but dont spawn with the config
The hybrid has to toggle the engine and does so by using the same function as the engine toggle binding, which does not like being called multiple times in a short time span. I'll look into a better way of doing this, maybe even digress from the car it is based on (Lexus NX) by resorting to the way the D gear works: having the engine idle and only rev after a certain speed or throttle threshold. I do hope that apart from this the hybrid system works somewhat well and does its job. I guess I made a mistake with the way I made it work: utilising vanilla powertrain devices and managing them through a custom controller, and not going the custom powertrain device route, which would've also allowed for a full FWD hybrid. The gauges are unfortunately bound to the gas engine and I'll have to write some LUA for custom versions of those. Unfortunately I doubt I can fix the UI issues though. Thanks for the report(s), I plan on further refining the hybrid system
@BeezNeez Make sure you have the KJLP core mod installed. It contains the wheels and other files necessary for the pack to work. So congrats to the whole team, very good content. I did notice some uv mirrored textures that could be addressed but other than that its absolutely stellar.
yes i have this mod installed. still wont work. the only wheels that spwan in are the BR-X ones and SUN_E ones
@Kueso @LJ74 do you guys think there will ever be a K.L.U.S. or a K.L.E.U. (US and Europe version of KLJP)?
Oh, that explains everything, I didn't know it had to physically turn the engine on and off, it explains both the gauges and the toggle stuff. Yeah aside from that everything works well, but it would have been better with custom LUA devices.
The only more or less custom powertrain device it currently has is the torque smoother, which let's you smoothly fade incoming torque. I need to study powertrain devices and shiftlogics in general, a large part of LUA I haven't really touched on yet. But yeah, the current hybrid system is not ideal.
*gets home from school, rushes to computer, clicks mods. OHHHHH. (that is what just happened. I haven't even launched the game yet)