Experimental KissMP - new multiplayer mod for BeamNG.drive

Discussion in 'Utilities and programming' started by The HellBox, Nov 6, 2020.

  1. den_chik

    den_chik
    Expand Collapse

    Joined:
    Dec 12, 2019
    Messages:
    829
    I find mod not cut the FPS. Or very limited. But vehicle collisions is not great, even simple ones. Often on car drive through other for some reson, that is not acceptable.

    One thing is multiplayer's interactions between players... Its just poinless then no one hear other. All just in own minds. I better run the single game with AI cars that has more intellect then real people at the map.
     
    #281 den_chik, Nov 12, 2020
    Last edited: Nov 12, 2020
  2. Srockzz

    Srockzz
    Expand Collapse

    Joined:
    May 16, 2015
    Messages:
    2,168
    • Agree Agree x 1
  3. LucasBE

    LucasBE
    Expand Collapse

    Joined:
    Mar 22, 2015
    Messages:
    1,921
    I've never had any problem with collisions whatsoever so it's a problem on your side, maybe your internet connection.
     
    • Agree Agree x 1
  4. Alex [ITA]

    Alex [ITA]
    Expand Collapse

    Joined:
    Apr 1, 2016
    Messages:
    453
    Most likely a DM that for definition should be private unless both of the parties agree to share the conversation.
     
  5. Alieu

    Alieu
    Expand Collapse

    Joined:
    Dec 30, 2017
    Messages:
    1,169
    corab, a staff member/support on beammp's discord, kinda got mad that people actually preferred kissmp and weren't scared to point out beammp's flaws
    so he slid into penta's dms I guess
     
    • Agree Agree x 4
    • Like Like x 1
  6. KrukasKlep

    KrukasKlep
    Expand Collapse

    Joined:
    Aug 2, 2018
    Messages:
    669
    its kinda funny that people withhold you from having your own opinion actually.
     
    • Agree Agree x 9
  7. thomastse2000

    thomastse2000
    Expand Collapse

    Joined:
    Dec 11, 2014
    Messages:
    6
    When people are up I'm asleep, when I'm up people are asleep :(
     
    • Like Like x 1
    • Agree Agree x 1
  8. Alieu

    Alieu
    Expand Collapse

    Joined:
    Dec 30, 2017
    Messages:
    1,169
    oof
    that must be painful to think about lol
    hopefully in the future when kissmp grows there will be more people playing when you play :)
     
    • Like Like x 1
  9. The HellBox

    The HellBox
    Expand Collapse

    Joined:
    Sep 12, 2020
    Messages:
    82
    That's because we sync parts config changes. BeamMP don't. And part config changes make game a bit laggy. We're working on minimizing the effect of that.
    Performance wise, a lot of people report that they can play with far more vehicles on the same server with KissMP.
    --- Post updated ---
    We're working a new sync, tho it'll take some time to polish it for the release
     
    • Like Like x 3
  10. thomastse2000

    thomastse2000
    Expand Collapse

    Joined:
    Dec 11, 2014
    Messages:
    6
    Cries in GMT+8
     
  11. KrukasKlep

    KrukasKlep
    Expand Collapse

    Joined:
    Aug 2, 2018
    Messages:
    669
    yea we need to get a proper launch on the european continent
     
  12. The HellBox

    The HellBox
    Expand Collapse

    Joined:
    Sep 12, 2020
    Messages:
    82
    We have at least 2 vanilla EU servers
     
  13. AJ'99

    AJ'99
    Expand Collapse

    Joined:
    Oct 25, 2020
    Messages:
    31
    how do i make a server for this without port forwarding
     
  14. DaddelZeit

    DaddelZeit
    Expand Collapse

    Joined:
    Jul 17, 2019
    Messages:
    3,041
    I don't think that's possible tbh
     
    • Agree Agree x 1
  15. Acrain7

    Acrain7
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    3,212
    Seems like a cool next step forwards for multiplayer in beamng, can't wait to check it out!
     
  16. Zero

    Zero
    Expand Collapse

    Joined:
    Sep 2, 2012
    Messages:
    1,364
    There's a reason why have to do it...

    I mean technically yes, you can do it without port forwarding but then it only works on LAN.
     
  17. AJ'99

    AJ'99
    Expand Collapse

    Joined:
    Oct 25, 2020
    Messages:
    31
    i dont mind about it only working on LAN tbh cause i can get my friends to come round
    --- Post updated ---
    btw i direct connected to my ip to test the server (bridge and server was running) and i got "error : failed to confirm connection" so how can i fix this?
     
  18. not yellow

    not yellow
    Expand Collapse

    Joined:
    Dec 10, 2017
    Messages:
    15
    Enable NAT loopback...
     
  19. den_chik

    den_chik
    Expand Collapse

    Joined:
    Dec 12, 2019
    Messages:
    829
    Just in action.

     
    • Like Like x 2
  20. TheNightmare409

    TheNightmare409
    Expand Collapse

    Joined:
    Oct 19, 2020
    Messages:
    4
    Hey, thats me :), i liked racing on this track it was fun
     
    • Like Like x 1
    • Agree Agree x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice