Jbeam Issues [Node 0]

Discussion in 'Content Creation' started by KennyWah, Mar 27, 2015.

  1. KennyWah

    KennyWah
    Expand Collapse

    Joined:
    Jan 16, 2013
    Messages:
    2,629
    How can I change which node on a jbeam structure is defined as #0?

    It would seem as though any way they are ordered gives me the same outcome.
    How is the node ID# defined?
     
  2. Miura

    Miura
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    311
    Node IDs can change when parts are added or removed, so the IDs are practically random. What do you need node 0 for?
     
  3. KennyWah

    KennyWah
    Expand Collapse

    Joined:
    Jan 16, 2013
    Messages:
    2,629
    I have been helping my friend with a prop and the rear left node is ID#0 thus making it spawn very offset.. which makes placing this Jbeam prop in a map a small chore.
     
  4. Miura

    Miura
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    311
    It should spawn correctly if the first refNode is at 0,0,x , which should be the center of the object.

    Unlike in Rigs of Rods, I don't think node #0 has any effect.
     
  5. KennyWah

    KennyWah
    Expand Collapse

    Joined:
    Jan 16, 2013
    Messages:
    2,629
    I was looking at something in wiki for my D-15 this is having errors [modding]

    and I came accross "Refnodes"

    so I attempted to do them for the Prop and....


    It worked right away ...:p
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice