It all comes down to appearance... Sooo, one day i was just driving around Italy in my Autobello Piccolina, when I stumbled upon a view of Norte from up the hills: "Beautiful" I thought to myself, until i looked at the harbor and its cranes and I just felt like throwing up... What a disgusting mess... LIsten, I love BeamNG's devs and especially their content, but sometimes it feels like something's missing, something's taking away that magnetic beauty that comes when looking at the beautiful riviera homes of Norte... "K, u know what?" I thought to myself "...let's build something that catches the spirit of southern seaside Italy, those cranes are ugly!" So I started working and I was like "You know what? I always wanted some fresh roads on those far away islands, let's build some bridges!" SO GET READY Y'ALL, THIS WILL BE EXCITING! But obviously is not just about that, it's about having a new experience, a fresh feeling while still getting the classic map that we know and love! That's where I started my "Touch Up" of the Italy map, thus creating Italy Revamp + Expansion Now I have to say, even though I've played BeamNG since 2018, I have never tried to edit maps/In-game objects, hence do not expect a dev-quality mod, BUT do expect major improvements on me and on my works over time (would love to hear your opinion (actually it's quite vital) and your ideas!) I would be so happy to share this with the community once it's a bit more complete... i'll keep everyone updated!!! *GIANT DISCLAMER* In no way I am 1) Offending the devs (I love em) 2) Offending experts (i'm not)(if you are pls lemme know your opinion) 3) Beliving that I know what to work on (i'm learning) 4) Turning this into American Suburbia (STRAIGHT NO, it will be mixed just like Italy IRL) 5) Going to ruin the Southern Italy Vibes of the Map (so don't worry about that) 6) Utilizing assets without permission (it's a Vanilla Build) I'm just grasping at the many possibilities offered by the BeamNG map editor... ...so hey, offer some help to a newbie, share your suggestions and possible fixes (I'm aware that I could have gone wrong at times) <3 *UPDATES* *spoiler incoming* So far: -The cranes are gone. -Fixed the Construction Sites (annoying but i can re-open some if some of you like them) -Built a new mixed-use neighborhood (single homes + multi homes + entertainment square) -Opened a back road in the hills In are the green gardens (or at least some of them). To do: -More Housing -more recreational places to make the place feel lively -Completing the back road -BRIDGE TO ISLAND -Finish-up touches (more vegetation, cleaner roads, As I said, some houses are already set, the ones up the hill are the ones I like the most (just look at that view!) beamng italy map beamng italy beamng italy map mod beamng map beamng drive map mod beamng drive italy beamng drive italy map mod beamng drive italy expansion beamng drive italy map expansion
I really like modifications of official maps and this looks veryyy good But Italy is literally the biggest beamng map, so will the mod weight somewhere 2 gb or what?
Thanks for mentioning that, I will keep that in mind from now on when building I have to check how heavy the resources i'm using are, but most likely yes, around 2GBs (I suppose 2.3/2.5 if i don't exaggerate with vegetation and other props, which i won't)... Though I am only going to use a limited amount of vanilla props to limit both space and performance issues Also I'm already thinking about performance issues (because yk Italy can get laggy) but so far i haven't ran into any problems, runs easily over 60fps (i will post further testing with my PC specs) Let me know if you have any more concerns/ideas!
Late night update! I'm getting used to the Map Editor controls thus I can work faster now! Even though today was mostly testing, I still managed to get some work done! So far i've mostly worked on internal roads, finished the first one and created a second one: And here are some other updates too: - Upgraded The villas -Planted some Easter Eggs => -Started to build a field of trees (i took some other trees down to balance space and performance) (to review) -Experimented with different Textures - Started building new housing -Applied some finishing touches to the squares Performance Update: As you can see I'm averaging around 70fps so I believe if your PC runs Italy already it will run the updated version just fine So here's my pc specs: i7 8550U RTX2060 16GB RAM 256 SSD Please take note that I do have my Lighting settings set on Ultra on BeamNG, so if you lower that you could easily get more FPS (though i think having stunning lighting is worth the price of some FPS) Anyways I hope to hear from you guys, see what could be done to optimize/enhance the bay
Maybe, you can add some shopping malls and some public car parking in some cities, and maybe you can fix all roads, (removing roadworks) and making It AI accessible! --- Post updated --- And later I'll show another idea!
As far as the road working sites they're gone already (at least in Norte)(please point out additional working sites if you find any more), I just have to finish up details on them and maybe change the textures I used, they kind of ruin the vibe and i wanted them gone About the Mall, I like the idea and I think it could be done even with an accessible interior(a great idea to match the italian vibe would be one of those outdoors malls (which I happen to know one close to my town), not only it won't look dull but it will give us a fun place to squeeze thruogh in the Piccolina (I can already picture myself doing it lol)(perhaps it could be done on the island, to give it a unique look and not take up any more space on the main island)
Late night update! So today was mostly house construction, along with detailing and some troubleshooting First off, let's start with new housing: -Small Riviera Village (small but dense)(work in progress) - New Housing In the harbor (mostly still rudimental) - Adjusted Low Balcony Housing (something seen in IRL Italy) - Waterfront Elevated Village Behind the Castle (too many words lol) - Steep Road Connected to the Castle Road (leads to the waterfront village) Love that you guys are liking this project so far, I am really enjoying this project and I've already received some ideas to add to the map from y'all, so I can't wait to hear from everyone again!! If you have ideas, doubts, questions feel free to reply to this forum
Update everyone! So I would say I'm at a pretty good point when it comes to building the bay. The on-land works are going great aside from some minor details. Today (and yesterday) was mainly: -Building, Developing and detailing, Testing the quality In-Game: -Detailed and Fixed Construction Sites on the Road - Upgraded the view from the hills - Added &Detailed Buildings and Roads in the Bay - Added a Private Beach to the Bay -Updated Map of the Bay: -Added Entrance to the Main Beach Known Issues so far (maybe someone know the fixes) -Traffic Doesn't Recognize New Paths (even if I clone old ones, traffic refuses to spawn/drive in that area) It's a minor issue for now, but I would like to get it fixed (will find a solution one way or another) GIF of of NPC who would rather crash than follow the path: Thank You to everyone who is supporting this project, I am truly happy to share it with this community! Now I will get back to building stuff, I have map to deliver... As always, don't hesitate to give me new ideas or suggestions, I like to find new ways to expand the map!
I like the pipe laying roadwork, just add a barrier so idiots like me don't drive into it and get stuck.
Yes! I still have a few open ones, I will leave them and put barriers around so that we have more divertsity… Thanks for the idea!
*HELP NEEDED* Hello everyone! Sorry to inform you that due to recent multiple crashes and bugs I realized the game completely demolished my creation (Still don't know what could have caused this) I REALLY don't want to abandon the project (or let you guys down), I was really enjoying the build, I was really into it, but if I could recover in any way my work would be so much better Worst case scenario: I start all over again and re-do the whole thing, but I can't assure you on how that's going to go (which I really don't want to, the build wouldn't be AS good and AS spontaneous as it first was) IF ANYONE KNOWS WHAT'S THE ISSUE, PLEASE HELP! details on the bug: I was leveling the terrain and found out it wouldn't let me: I discovered it was because I had accidentally deleted "theTerrain". I already had saved the progress but I didn't think that would be a problem, so I did Undo all actions until I got "theTerrain" back... So I go and keep on modifying my build until it suddently crashes (the report crash window even came up) So I go to re-open the map and this is the result Like not only it completely deleted objects such as houses, but for whatever reason it got the old terrain and buildings back!! This is screwed up and after 40+ straight hours of work on this project I'm really pissed off, I would love to find a fix (btw I did have a backup I manually saved, but putting in the backup of both the documents/levels folder and the BeamNG.Drive/content/levels gave me an even weirder result, where only the modification made to the terrain got saved) (It really makes no sense, why would it save some things only whilst ignoring the rest and resetting the old props?) I could REALLY use some help from you guys, I will still be here reading your comments and suggestions since the project is still ongoing Thanks for your support anyways!