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Is track ir working? Worth It ?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by bonami2, Aug 8, 2016.

  1. bonami2

    bonami2
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    Well i sudently had a message in game saying it support track ir.

    And in wondering if it working and maybe worth it with my 5760x1080 setup?
     
  2. NoxiousFumes

    NoxiousFumes
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    This isn't reallated to the thread, but how did you get 5760x1080 res? Did you like put your screen sideways?
     
  3. tdev

    tdev
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    Its nice if you want to move your virtual head around :)
     
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  4. Nadeox1

    Nadeox1
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    BeamNG Team

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    x3 1920x1080 monitors would give a 5760x1080 resolution.

    I think it could look really neat with such setup
     
  5. NoxiousFumes

    NoxiousFumes
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    Oh. I got the resolutions messed up. I thought the screen was 1080 *wide* not 1080 high.
     
  6. TechnicolorDalek

    TechnicolorDalek
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    I don't like the motion limits it has.

    Can't actually stick your head out the window to look past the hood if it mysteriously flies up, or behind you in the T-75, since the mirrors are worse than useless for hooking up the trailer.

    Unless there's some hidden settings for the bounding box I'm not aware of.
     
  7. tdev

    tdev
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    local move_sensitivity = 0.00002
    local rotate_sensitivity = 0.008

    You can find these in lua/ge/extensions/core/cameraModes/trackir.lua. Just set move_sensitivity to something bigger :)
     
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  8. bonami2

    bonami2
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    Oh well hi :)

    Do you think it would be worth it spending 200$ cad in the track ir 5.

    Or i should just use my current setup
     
  9. Sebas-Kitty

    Sebas-Kitty
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    wel i aint paying 165 for this :) its better to buy a htc vive then
     
  10. Funky7Monkey

    Funky7Monkey
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    BeamNG does not currently support VR.
     
  11. bonami2

    bonami2
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    The vive is 800$ us so like 1000-1200$ canadian
     
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