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Is there a way of finding out which mod is causing a problem?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Faction54, Feb 14, 2017.

  1. Faction54

    Faction54
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    Sep 2, 2016
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    Hello.
    My 200BX has no engine, and I know it's a mod that's causing it. I have disabled all the mods that include a 200BX and it still has no engine. I disabled all mods and the engine returned. The problem is I have about 40 mods installed and just activating and deactivating each one would take hours. Is there a way of finding which mod is causing the problem, or any other logical way of solving this? Thank you :)
     
  2. FS16

    FS16
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    Sadly no, there isn't.
     
  3. fufsgfen

    fufsgfen
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    I think I have close to 200 mods, sometime I have to do it and it is not taking hours, but yeah long time.

    You can reduce number of mods you need to test by simple logic, for example as it is problem with a car, it is unlikely that any addon map would cause it, also as it is related to 200BX and involves an engine, it is likely that mod in question has something related to 200BX or engines.

    So how many mods do you have that have content related to either 200BX or engines or both of them? Disable all those, then enable each of those one by one, it should be less than 40 mods to test and should not take much more than 15 minutes I guess?
     
  4. synsol

    synsol
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    QA Lead
    BeamNG Team

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    If you send a screen capture of the remaining mods you left activated, we should be able to help you :)
     
  5. Faction54

    Faction54
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    All the mods that include the 200BX I have already deactivated in-game.
    There is also the Variety mod, Bernd's Camper Hseries and Zeal Island installed.
     

    Attached Files:

    • Capture.png
  6. Inertia

    Inertia
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    Varietymod is known to cause issues, try disabling that.
     
  7. Faction54

    Faction54
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    I will do that :)
     
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  8. Faction54

    Faction54
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    I tried, and it made no difference?
     
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