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Is it possible to load up the game/map and the car’s engine is off?

Discussion in 'General Discussion' started by JakeTheMan, Feb 23, 2020.

  1. JakeTheMan

    JakeTheMan
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    Would it be possible that every time you reset your car, or at least start the game, that your car’s engine can default to off?
     
  2. RedHorizon

    RedHorizon
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    Afaik - no; at least I couldn't find the option.
     
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  3. den_chik

    den_chik
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    It would be fine, along with long pressing starter button to start the engine.
     
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  4. urbanestdog45

    urbanestdog45
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    you can do that somewhere in the options menu but I am not exactly sure where in the options menu you can find that option.
     
  5. combatwombat96

    combatwombat96
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    no that's only to choose the engines state when loading: Cold or warmed up
     
    • Agree Agree x 2
  6. JakeTheMan

    JakeTheMan
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    So it’s not possible to load up a map and the car’s engine defaults to being off?
     
  7. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    No that's not possible and not easy to add either. I experimented with this a while ago and it turned out to be too involved for the little gain it brings.
     
    • Informative Informative x 4
  8. ltntai

    ltntai
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    Well you could make a config without a fuel tank or a battery pack. Engine will be off, guaranteed.
    Sorry for trolling, but that's the only way if you must have it.
     
    • Informative Informative x 1
  9. SuperAusten64

    SuperAusten64
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    Or no engine at all.
    Or cut out the middleman and just don't spawn a car in the first place.
     
  10. ltntai

    ltntai
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    Wrong. OP required an engine - which is turned off :rolleyes:
     
  11. den_chik

    den_chik
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    Its VERY strange. I dont believe in it.
     
  12. NOCARGO

    NOCARGO
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    I have done this pretty while ago and in another thread it has been discussed. Back then I offered Diamondback to look at the code
    I changed, it is very subtle and effective. But I understand the devs have a broader view on which code brings inconvenience and which
    doesn't and that they don't have the time to respond to all suggestions and requests that we have come up with. :p
    Anyway, main reason they don't want to proceed with it is because they suspect it will mess up the traffic system.
    Again, I tested it and everything went just fine. Indeed when traffic respawns you can hear the cars starting again and that seems
    a bit 'unnatural' but it works (they just keep driving), especially if you don't use the traffic app. :)
     
  13. JakeTheMan

    JakeTheMan
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    Okay, thanks for letting me know! Have a nice day.
     
  14. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    You are free to believe in whatever you want of course, but that's the best answer you'll get :D
     
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  15. den_chik

    den_chik
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    Unfortunally BeamNG has too much "things" that too away from REAL WORLD car using experience (realistic mirrors, this starter behavior, fuel refill, poles and signs collisions, more realistic and smart AI are SOME of thats). OK, rename the game to "BeamNG CRASHES" and keeps going along narrrow path. Really, I CAN shut up the engine and START it again in game, but it completely "impossible" to do for default. Change the logic algorithms and you got new possibilities to move forward far the horizon.
     
  16. SuperAusten64

    SuperAusten64
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    u wot m8
    yeah I'm sure they'll do that and hack a few mainframes while they're at it
     
    • Agree Agree x 1
  17. Diamondback

    Diamondback
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    BeamNG Team

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    I'm sorry you feel that way. BeamNG is not a crash simulator and we strive for the biggest realism where possible, but you'll have to understand that resources are limited and this is too complicated in the bigger picture for the little gain.
    While this seems like an important topic to you, currently there are other things that have higher priorities.

    Please also note that I never said it's impossible to add.
     
    • Agree Agree x 3
    • Informative Informative x 1
  18. _Tanco

    _Tanco
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    I saw somewhere that the problem was with AI/trafic who spawned with their engine off, which is indeed pretty problematic and I understand that it's not in beamng's quality standards to make an option with written on it "impossible to use with AI and traffic", but the repository has no (or almost) quality standards, maybe it would be possible to add this as a mod and make the people who download the mod to accept the fact you can't use AI with the option activated ?
     
  19. NOCARGO

    NOCARGO
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    Alright, first the link so you guys can see what I was talking about earlier : https://www.beamng.com/threads/spawned-vehicles-with-engine-off.66209/#post-1079245

    Back then I just altered some code in the core files (really not much though). But indeed with what I know now (namely that lua controllers
    can be used in a mod only) yes, it's possible to make this as a mod and if you can patch it as a mod PLUS find a variable that only applies
    on the car being driven (which I think there are a few, not sure) THEN you could also apply this 'patch' as a core file. I don't have time
    for this right now, too much work with my CTK mod, but the question remains if the 'car being maually controlled variable' works waterproof. :)
     
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  20. TheMohawkNinja

    TheMohawkNinja
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    I'm actually kind of curious having read through the responses: What exactly is so hard about spawning the car with the engine off? A turned-off engine is less dynamic than a running one, so intuitively it seems like it would be easier to spawn a car with the engine off than with it running.
     
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