Is it Possible to Edit Specular Maps?

Discussion in 'Content Creation' started by YellowRusty, May 23, 2018.

  1. YellowRusty

    YellowRusty
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    Nov 9, 2016
    Messages:
    1,202
    upload_2018-5-23_11-13-53.png

    So at the moment, I'm trying to create skin with a fender that should always appear in a very flat primer-gray. The trouble is that, when left off of the colourpalette map, the gray becomes to a very shiny, automotive-paint finish.

    My theory was that, if I open the specular map:
    upload_2018-5-23_11-33-7.png

    Darken a section:
    upload_2018-5-23_11-32-55.png

    And save the result as a new specular map, I'll be able to direct the file to pick up a modified specular map, therefore giving me a flat-painted fender:

    upload_2018-5-23_11-32-36.png

    It didn't quite work out that way:

    upload_2018-5-23_11-33-54.png

    Any ideas on why it didn't work, and what might give me the results I'm looking for?
     
  2. vmlinuz

    vmlinuz
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    Mar 2, 2014
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    2,409
    Maybe try lightening it instead? It appears that darkening it made it shinier. (I actually have no idea if this will work, but it is what I would try.)
     
  3. Nadeox1

    Nadeox1
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    BeamNG Team

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    Aug 5, 2012
    Messages:
    14,683
    Speculars do not control the reflections (only lights speculars)

    The alpha channel in the '''_d" body texture does control reflections.
     
    • Agree Agree x 2
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