Solved Invisible Terrain after last Update

Discussion in 'World Editor' started by Murokmakto, Oct 1, 2025 at 3:51 PM.

  1. Murokmakto

    Murokmakto
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    Joined:
    Dec 24, 2023
    Messages:
    289
    Hello,

    after the last update (don´t know if its related to the update or the error just coincided with it..) I get invisible terrain on my map. There are mountains you can drive on but are invisible. It didn´t exist previously.

    20251001133849_1.jpg 20251001133510_1.jpg 20251001133534_1.jpg

    Does anyone have an idea what could be causing this issue and how to solve it?

    any tip is appreciated!
     
  2. Murokmakto

    Murokmakto
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    Joined:
    Dec 24, 2023
    Messages:
    289
    Ok, the culprit is found:

    It had nothing to do with the BeamNg update, it just coincided with it.

    If anyone else has a similar problem and wonders why:
    If you use large assets (I don´t know above which size it counts as "large" but in my case its a mountain that is about 1km long) that have no dedicated collisionmesh, this can happen. I had the collision set to "visible mesh final". This works fine as long as not one of the xyz dimension axis are touched. In this case I had x=1 y=1 z=1.5 set as dimensions. This resulted in the collision box not aligning with the visible object anymore, it was about 100m above the object.

    So when creating large assets (like a few hundred meters or more in size) from your 3D software, make sure you import them at the right size that you are goind to need in the map. If you change the size of the object in the world editor, this bug can happen.
     
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  3. AlexKidd71

    AlexKidd71
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    Mar 16, 2022
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    606
    Good find!
     
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