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Inverted Y axis since latest update

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by powerbuoy, Aug 29, 2013.

  1. powerbuoy

    powerbuoy
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    Joined:
    Aug 17, 2013
    Messages:
    9
    Before 0.3.02 I set:

    %mm.bind(%device, thumbry, "ID", $gp_deadzone, gamepadPitch);

    So that when I'm inside the vehicle and press UP on the right thumbstick, the camera looks up. The same was true for any other camera position like from the hood, side of the car or in third "person".

    Since the latest update this is true by default, EXCEPT for the third person view where it's now the opposite of all the other views.

    How can I make it so that pressing UP will always make the camera look up, regardless of view? (Like I could before 0.3.02 by using "ID")

    Could this change be the problem?

    > Inverted Y axis for mouse. (http://wiki.beamng.com/Changelog)

    Thanks

    Edit: I'm using an XBOX 360 controller btw (02A1045E)
     
  2. 0xsergy

    0xsergy
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    Joined:
    Aug 5, 2012
    Messages:
    289
    At the moment the camera system works this way, unfortunately. It will be fixed later on though so hang tight.
     
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