.... I cant find the trailer folder. Is ti on SteamLibrary\SteamApps\common\BeamNG.drive\content\vehicles? or inside on the common .zip? EDIT: I din't see the gavril post, its in common tsfb_x.jbeam
I reinstalled the game and the H-Series brakes still buged, I think that isn't my fault, in other order of things I cant add hudcaps tho the trailer...
... You have the true... I will try whit the covet beater old wheels or something... [I'm sure I had errors in this phrase]
If you were making a mod and you wanted to have interchangeable parts on it would it still all work the same as this? And also how would you set what drop down you wanted it to go to? If this has already been asked and answered could i please get a link to it? And also it'd be greatly appreciated if anyone had an example file that could be used as a reference. (In advance thank you for the responses)
Maybe because I am a newbie in the multidae but I have many problems trying to change the entire wheel, or adding hubcaps on the trailer. By the way, me too!
I cannot get my meshes in for some reason. The entire game breaks whenever I have my mesh assigned (If I'm doing it correctly that is.) My dae file is called CLK_Sport_16x7.dae My group within the file is called CLK_Sport_16x7 as well. What am I doing wrong? Code: { //CLK_Sport_16x7 //"begin" "CLK_Sport_16x7": { //"begin" "information":{ "authors":"MitchellKnb", "name":"01CLK", "value":150, }, "slotType" : "wheel_F_5_Mercedes", "slots": [ ["type", "default", "description"] ["tire_F_DT_17x9","tire_F_DT_240_17_23_standard", "Front Tires"], ], "flexbodies": [ ["mesh", "[group]:", "nonFlexMaterials"], ["CLK_Sport_16x7", ["wheel_FR","wheelhub_a_FR","wheelhub_b_FR"], [], {"pos":{"x":-0.47, "y":0.0, "z":0.0}, "rot":{"x":0, "y":0, "z":180}, "scale":{"x":1, "y":1, "z":1}}], ["CLK_Sport_16x7", ["wheel_FL","wheelhub_a_FL","wheelhub_b_FL"], [], {"pos":{"x": 0.47, "y":0.0, "z":0.0}, "rot":{"x":0, "y":0, "z":0}, "scale":{"x":1, "y":1, "z":1}}], ], "nodes": [ ["id", "posX", "posY", "posZ"], {"collision":true}, {"selfCollision":true}, //front wheels {"nodeWeight":4.5}, {"nodeMaterial":"|NM_METAL"}, {"chemEnergy":200,"burnRate":0.5,"flashPoint":300,"smokePoint":200,"selfIgnition":0,"specHeat":1}, {"frictionCoef":0.5}, {"group":"wheelhub_a_FR"}, ["fw1r", -0.31, 0.0, 0.0], {"group":"wheelhub_b_FR"}, ["fw1rr", -0.57, 0.0, 0.0], {"group":"wheelhub_a_FL"}, ["fw1l", 0.31, 0.0, 0.0], {"group":"wheelhub_b_FL"}, ["fw1ll", 0.57, 0.0, 0.0], {"chemEnergy":false,"burnRate":false,"flashPoint":false,"smokePoint":false,"selfIgnition":false,"specHeat":false}, {"group":""}, ], "beams": [ ["id1:", "id2:"], {"beamType":"|NORMAL", "beamLongBound":1.0, "beamShortBound":1.0}, {"breakGroup":""}, {"beamDeform":97500,"beamStrength":408000}, {"beamSpring":801000,"beamDamp":6}, //front wheel ["fw1r","fw1rr"], ["fw1l","fw1ll"], {"beamPrecompression":1, "beamType":"|NORMAL", "beamLongBound":1.0, "beamShortBound":1.0}, ], "pressureWheels": [ ["name","hubGroup","group","node1:","node2:","nodeS","nodeArm:","wheelDir"], {"disableMeshBreaking":true,"disableHubMeshBreaking":false,"enableHubcaps":false,"hasTire":false}, //general settings {"hubRadius":0.234}, {"wheelOffset":-0.055}, {"hubWidth":0.245}, {"numRays":16}, //hub options {"hubTreadBeamSpring":1051000, "hubTreadBeamDamp":6}, {"hubPeripheryBeamSpring":1051000, "hubPeripheryBeamDamp":6}, {"hubSideBeamSpring":1501000, "hubSideBeamDamp":6}, {"hubNodeWeight":0.46}, {"hubNodeMaterial":"|NM_METAL"}, {"hubFrictionCoef":0.5}, {"hubBeamDeform":68600, "hubBeamStrength":76000}, ], }, //"eind" //"eind" } I have placed my new files in a zip, but when trying to get it working it was located in the Dtroxx wheels folder. credits go to DTROXX as I used his file as a template.
The issue has not to do with multi-dea, but the Jbeam you have. It's formatting is quite strange. I suggest to use a better formatted Jbeam as base.
Awesome, the game no longer freezes! However my mesh is acting very weird. Is this a problem with the mesh or with the Jbeam? --- Post updated --- Awesome, the game no longer freezes! However my mesh is acting very weird. Is this a problem with the mesh or with the Jbeam? When driving it kind of expands and shrinks again.
Your mesh seems to be a group of meshes. I'm not sure how well the game handles that. Have you tried to merge everything into a single mesh?
I cannot test your files properly at the moment. Are you sure your flexbody groups are correct? Having the mesh assigned to the wrong group could do fancy things.
I think so yea, I have assigned them as you did with the Hirochi wheels in the tutorial on page one. I do not have any materials or tires assigned at the moment, would that cause any problems maybe?
The tutorial on the first page is quite old. The example I did there is not much relevant anymore, since we changed how wheels work now (ie. wheels are a common part now, etc) I need to update it when I have some time.
Ah, that might explain something! Thanks! I'll see if I can find other templates and see if it makes a difference. --- Post updated --- I restarted the Jbeam from another wheel, I used the ETK SS wheels. Seems to work okay, I now see a tyre and no funny mesh. but my mesh doesn't show up at all now. So I assume that what I saw with the other Jbeam was the tyre and I think my mesh didn't show up at all. I have added the zip to this post, so maybe when you have time you can check it out. I really appreciate the help so far!
Mesh I opened the 'Vossen_CV3_19x8.5.dae' file. Nothing in it, just an 'empty'. Infact, if you open the console, you will see an error about it not finding the mesh. The other .dae contains the mesh, but it's not centered (origin point must be at 0,0,0) After I centered it To change the scale, either modify the mesh itself, or do it from the Jbeam, by editing these: Also, you can have everything in a single .dae (a .dae can have multiple objects, no need to make a .dae for each wheel). And, the .dae can be named how you want, what matters is the name that shows up here: Which will be the one you put in the flexbody section: Material Layer 1 to 3 are the same. You don't need to use 3 layers, that are the same, it just wastes GPU work. I slimmed this one down by removing the unnecessary layers, and the result is the same, minus that the GPU doesn't have to render 2 useless layers
Thank you very much for your patience! Right now I got the wheel fitted, also changed the tires and rim size in the Jbeam, that all works! However the texture doesn't quite work. The CLK wheel is no longer orange, but not textured either.. The Vossen wheel remains orange somehow. EDIT I found the problem here. Turns out Blender exported my meshes without textures!