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Input mappings load, but not taking input?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by cat.exe, May 29, 2014.

  1. cat.exe

    cat.exe
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    Joined:
    May 28, 2014
    Messages:
    1
    So I have a genius twin wheel F1 (dual PS2/pc wheel) and I wrote a simple custom input mapping for it:

    %device = gamepad0 @ %joyNum;

    // movement
    moveMap.bind(%device, xaxis, joy_steer);
    moveMap.bind(%device, yaxis, brake);
    moveMap.bind(%device, yaxis, "I", accelerate);


    // gears
    moveMap.bindCmd(%device, button0, shiftUp);
    moveMap.bindCmd(%device, button1, shiftDown);
    moveMap.bindCmd(%device, button2, clutch);
    moveMap.bindCmd(%device, button3, "shiftToGear(0);", "shiftToGear(0);");

    and it seems to load fine. Here's how it loads:

    View attachment 30119

    This is exactly how the keyboard and mouse load, only it says "(unbinding...)", does this have something to do with why it is not working? It also says DirectInput Joystick Failed to enable. could anyone help?
    I also calibrated my wheel and it seems all the buttons and axes work fine.

    - - - Updated - - -

    I figured out that the wheel isn't showing up on the debug 10 page. I even downloaded a premade mapping for my wheel, but it's not working. What could possibly be making BeamNG say it's bound to the controller, but it not show up in the debug menu?
     
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