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*Increasing* or changing physics accuraccy for powerful machines

Discussion in 'General Discussion' started by Croccydile, Aug 8, 2013.

  1. Croccydile

    Croccydile
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    I've noticed (guessing here) at the bottom of Shift+F1 I get about 2000 or so FPS which I imagine is the speed of the physics engine.

    Given a more powerful computer with room to spare, is there a way to change this to give say... 4000 or 5000 fps? I'm interested in seeing if this would improve certain simulations.

    I have a i5-3750k @ 4.4ghz which leaves quite a bit of FPS headroom.
     
  2. TheAdmiester

    TheAdmiester
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    In a technical way the slowmotion options are a mode of increased accuracy, since you're getting more fluid motion since your computer is processing more frames per in-game second, if that makes sense. Slow motion gives the computer more time to calculate and display the frames in between that you wouldn't normally see in normal speed.
     
  3. Croccydile

    Croccydile
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    I would suppose so. However the FPS at 5% speed is just over 100 fps, so my guess here is that the game simply is changing the time scale rather than the accuracy of the simulation. Its still doing "2000 FPS" of simulation except now at 5% speed.
     
  4. tdev

    tdev
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    BeamNG Team

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    slow motion has nothing to do with more accuracy.

    We do not want to change the physics FPS for now as it would create broken mods on computers with less FPS, so we try to keep it more consistent.
     
  5. TheAdmiester

    TheAdmiester
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    But when you're running a game at a lower speed your computer has more time to process and display frames, meaning you'd see more things that would be hard to see in real time. It might not be more accurate but it's smoother because you're allowing more time to render.
     
  6. tdev

    tdev
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    BeamNG Team

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    uh, no. The Engine runs at 2000 fps no matter what. If you run it in realtime, it only displays every ~2000th step.
     
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