1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

In your opinion, what do you think BeamNG is lacking?

Discussion in 'General Discussion' started by Iluvherbie, Mar 8, 2023.

  1. Iluvherbie

    Iluvherbie
    Expand Collapse

    Joined:
    Jun 18, 2020
    Messages:
    31
    BeamNG is one of the best driving games on Steam currently with a lot of development, passion, and hard work involved. But nothing can truly be perfect. So, in your opinion, what do you think BeamNG.Drive is lacking, if any.
    Don't get me wrong, I'm not trying to say that BeamNG is a bad game. I just asked this question to hear people's opinions about the game's disadvantages. This could also turn out to be a sort of idea forum for the developers (if they actually see this).

    Note: Don't say "if [insert car name here] got remastered then the game would be better." I'm trying to seek more technical features.
     
  2. zigaliro

    zigaliro
    Expand Collapse

    Joined:
    Jun 30, 2014
    Messages:
    35
    Tire thermals, tire wear and scratches. And some kind of actual official racing mode where you just select how many ai cars and map and which car you drive and then you race.
     
    • Agree Agree x 18
  3. Iluvherbie

    Iluvherbie
    Expand Collapse

    Joined:
    Jun 18, 2020
    Messages:
    31
    So somewhat like Forza and Assetto
     
  4. slowfiat

    slowfiat
    Expand Collapse

    Joined:
    Jul 10, 2015
    Messages:
    30
    These would be good to have.

    Also, maybe something in the way of destructible environments on the maps - fences you can hit and break through, signposts you can uproot, that sort of thing.
     
    • Agree Agree x 4
  5. Iluvherbie

    Iluvherbie
    Expand Collapse

    Joined:
    Jun 18, 2020
    Messages:
    31
    Devs be takin' note rn XD
     
  6. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,350
    These are literally the things that everyone suggests, and I also agree the game needs them. Also needs remasters of more old vehicles.
     
    • Agree Agree x 3
  7. CaptainZoll

    CaptainZoll
    Expand Collapse

    Joined:
    Nov 10, 2016
    Messages:
    3,103
    of course, as the devs have eluded, or has been requested many times before:
    -tire thermals/wear etc.
    -audio raytracing
    -dynamic decal system for mud/scratches etc.
    -implement procedural mileage wear on vehicles (mainly for career mode)

    then for features:
    -aerodynamics/water overhaul
    -official multiplayer, obviously
    -a system for immersively moving between maps (e.g. drive to the airport, or to the end of the highway, etc.)
    -livery editor
    -prop "physics sleep" to allow for destructible props to be placed throughout the maps
    -a bit more drivetrain simulation, e.g. auto transmission damage, gearbox/diff thermals, more realistic torqueconverter logic
    -electrical damage from water, fire, etc.
    -globalised thermals, for fire passing between cars, etc
    -if they're feeling spicy, procedural engines like ATG's engine sim (they did say in that throttles devblog it's currently not feasible)

    Graphically, the things that stick out to me presently:
    -somehow reworking exposure, to remove the janky shadow boxes on tunnels/caves, and to improve night graphics
    -reworking the way particles are rendered (better adjusted shadow occlusion, more physics on them, etc.)
     
    • Agree Agree x 6
  8. Mikah 01

    Mikah 01
    Expand Collapse

    Joined:
    Jul 25, 2022
    Messages:
    2,563
    Lack of french cars : we have more italian vehicles than german ones and we have more German cars than french one .
     
    • Agree Agree x 3
  9. Iluvherbie

    Iluvherbie
    Expand Collapse

    Joined:
    Jun 18, 2020
    Messages:
    31
    I do agree with this but I specifically said that I wanted features on the more technical side. But, please don't feel bad or delete this. It stands as much ground as any other claims made in this thread.
     
    • Agree Agree x 1
  10. Occam's Razer

    Occam's Razer
    Expand Collapse

    Joined:
    Aug 7, 2013
    Messages:
    1,239
    A practical use for walking mode. Walking mode is cool, don't get me wrong, but it just doesn't bring much to the table gameplay-wise. Environments with more compact, person-sized interiors or pathways would give the player incentive to explore in walking mode, while a better and more intuitive tool for grabbing and manipulating props would allow for more varied objective-oriented gameplay, say in delivery missions.

    It was a long time ago, but Estama has stated that physics sleep is simply not possible. Jbeam runs at a refresh rate of 2000hz (in realtime), and any two objects that need to interact with one another cannot be simulated at different rates.

    I'd figure a system similar to the one that manages and places parked cars could manage static props, though.
     
    • Agree Agree x 3
  11. Blindedside

    Blindedside
    Expand Collapse

    Joined:
    Jul 23, 2014
    Messages:
    1
    I would like to see a rogue campaign.

    You have to do random challenges to earn cash, but you have to baby your vehicles because you have to pay for any and all repairs.
     
  12. crazikyle

    crazikyle
    Expand Collapse

    Joined:
    Sep 3, 2013
    Messages:
    875
    Tileable terrain. The largest practical map size is 4k x 4k km for 16sq km. For an open world driving game in 2023 that's pretty dismal. Games like midnight club and midtown madness on the OG Xbox have bigger maps.
     
  13. Bakasan

    Bakasan
    Expand Collapse

    Joined:
    Dec 3, 2013
    Messages:
    1,486
    Hard to say, at this point just nitpicky things given the recent updates and continuous development, but I feel like the tyre smoke effects could use a bit of work, especially now since the rest of the game looks so nice with PBR, yet the smoke particles look PS2 era:p
     
    • Agree Agree x 1
  14. Sandraker

    Sandraker
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    92
    -Tire wear, thermals, etc.
    -Various "quick missions" you could create on the fly. Races, chases, etc
    -Aero improvements, especially when it comes to things like slipstreaming. For hypermiling purposes, of course.
    -Multi-point navigation, i.e. being able to plot out your own routes on the map.
    -Vanilla AWD support for the Covet

    Yes, and they need to be weird.
     
  15. Bakasan

    Bakasan
    Expand Collapse

    Joined:
    Dec 3, 2013
    Messages:
    1,486
    I never really thought that the Covet needed an AWD config, but I guess something along the lines of a Civic Shuttle would be cool to see

    I mean if we can have an MR, totally NOT Renault5 Turbo inspired Covet then AWD shouldn't be too much of a stretch:p
     
    • Agree Agree x 2
  16. bussin.buses

    bussin.buses
    Expand Collapse

    Joined:
    Aug 1, 2022
    Messages:
    5,000
    It’s also inspired by the rear-engine Civic
    3D8489B7-2558-4308-9D7A-C0D39232AD2C.jpeg
    especially the wheels
     
  17. bitelaserkhalif

    bitelaserkhalif
    Expand Collapse

    Joined:
    Mar 7, 2021
    Messages:
    163
    A sedan 4dr covet would be nice too
     
    • Agree Agree x 1
  18. Bakasan

    Bakasan
    Expand Collapse

    Joined:
    Dec 3, 2013
    Messages:
    1,486
    True, although that Civic itself is a custom build that was definately NOT inspired by what a certain French company did to their hatchback 20 years earlier:p

    also part of me really wants to say that that custom civic uses C4 Corvette wheels

    though the design appears to be slightly different (and number of spokes dont match) so i suspect they are custom rims, aftermarket or something...
     
  19. Angry_Bird

    Angry_Bird
    Expand Collapse

    Joined:
    May 25, 2019
    Messages:
    1,246
    Engine models and their intake manifolds, the lack of V-manifolds and diversity engine choices is not easy for engine swappers.

    Also forgot to say BeamNG lacked wide tires like 305+ for 19 inchers too...
     
    • Like Like x 1
  20. DontKnowWhy186

    DontKnowWhy186
    Expand Collapse

    Joined:
    Aug 2, 2022
    Messages:
    1,006
    More sounds and interactive infotainment system.
     
    • Agree Agree x 2
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice