This takes the Moonhawk and tweaks the suspension/brakes, transmission and, engine. It makes the Moonhawk a better car to drive around in. It gives it more power. It makes me drive it, ALL THE TIME! Features -Not a replacement but a new car -Unique car sounds mod support -Realistic Torque Curve -Airspeed Speedo -New Cameras Credits [TABLE="class: grid, width: 500, align: center"] [TR] [TD] Slayersen[/TD] [TD]Transmission, Suspension, Sounds, and main features[/TD] [/TR] [TR] [TD]MegaGameGuy100[/TD] [TD]Engine/torque curve[/TD] [/TR] [TR] [TD]Gabester[/TD] [TD]Original Moonhawk[/TD] [/TR] [/TABLE] Update -Added new Improved-Race Setup -Improved the shift points for automated manual users -Fixed possible sound issues Download By Downloading this you agree to: -No re-uploading -If presented in a YouTube video only place this webpage into the desc MoonhawkImproved2.1 -FOR EXPERIMENTAL BUILDS ONLY-
Re: Improved Bruckell Moonhawk [EXPERIMENTAL BUILDS ONLY] Nice mod for something so simple. Moonhawk pretty much had alot of shortcuts.
Re: Improved Bruckell Moonhawk [EXPERIMENTAL BUILDS ONLY] Why a new car? It can easily be standalone jbeams.
Re: Improved Bruckell Moonhawk [EXPERIMENTAL BUILDS ONLY] 1 suggestion, you're marking this as Experimental only ... however the zip should contain a folder vehicles and inside of it the moonhawk folder. Now it is just a moonhawk folder which wouldn't work on Experimental.
Re: Improved Bruckell Moonhawk [EXPERIMENTAL BUILDS ONLY] the vehicles folder doesn't change anything, at least for me
Re: Improved Bruckell Moonhawk [EXPERIMENTAL BUILDS ONLY] you can put things in the old vehicles folder just fine and it will work on experimental.
Re: Improved Bruckell Moonhawk [EXPERIMENTAL BUILDS ONLY] Mainly because it is easier to work with a whole new vehicle, and because we have plans to remove the current engine model and make a new one.
Re: Improved Bruckell Moonhawk [EXPERIMENTAL BUILDS ONLY] I also have to edit things in moonhawk.jbeam... the main jbeam file in the car. so yeah. [talking about for the main-features] I like making stuff that is esay to uninstall.
Re: Improved Bruckell Moonhawk [EXPERIMENTAL BUILDS ONLY] A new engine can be done with a standalone .dae and .jbeam to be added to the preexisting moonhawk folder. Adding a whole 2nd vehicle is unnecessary.
Re: Improved Bruckell Moonhawk [EXPERIMENTAL BUILDS ONLY] It allows me to change the speedo to airspeed and the cameras without getting overly complicated, also I'd appreciate it you could just leave this conversation. Sorry, I didn't release it the way you'd like it.
Re: Improved Bruckell Moonhawk [EXPERIMENTAL BUILDS ONLY] I personally would prefer the bonnet cam as a bonnet cam and not a roof cam as it currently is. Otherwise nice work.
Re: Improved Bruckell Moonhawk [EXPERIMENTAL BUILDS ONLY] When i spawn it the wheels are invisible and when i change them in the parts menu nothing changes
Re: Improved Bruckell Moonhawk [EXPERIMENTAL BUILDS ONLY] that would happen when being run in a stable build rather than experimental
Re: Improved Bruckell Moonhawk [EXPERIMENTAL BUILDS ONLY] i can later make a noroofcam patch to download if you wish? Also I can't do it today, because of prier engagements and I am also working on a V6 Sunburst Mod and so far it's really, really good. [This one has no cam mod, if interior was there I'd do it] This mod will also just slip inside the zip for our current sunburst, however it will not have an engine model or exhaust until gabe makes his magic than i'll slip mine in there for the V6, every other part will work as if the V6 mod wasn't there when using default presets from Gabe on it. also will be easy to uninstall with separated JBeam files.
Re: Improved Bruckell Moonhawk [EXPERIMENTAL BUILDS ONLY] still waiting on a sunburst engine mesh so I can drop one into the covet (I've already dropped the torque curve onto the covet, quite fun to mess with, powerful but not OP). A transverse v6 into a sunburst, that may prove pretty fun to play with