EDIT: PROBLEM 1 IS FIXED! Tutorial to fix this ---> https://www.beamng.com/threads/tuto...folders-into-another-level.42674/#post-642529 Problem #1: So in my new map im working on i imported the shapes folder from utah. In my map i placed the files like this (thegarage>levels>thegarage>art>shapes>utahshapes). In the utah shapes folder it has the buildings, groundcover, misc, race and rocks folders. I changed all the materials.cs files to the CORRECT folder location to their new location. Then i drug the saves into the map. Next when i repack the map and load it, 95% of the lights in the showroom are gone. I know the saves are not messed up because when i remove the "utahshapes" folder and repack it the lights are back in the showroom. Why does this happen and how do i fix it? NOTE: The lights are GONE they are not in the terrain editor. Before importing objects from utah: After importing objects from utah: Problem #2: I have some 3d lamps that i added into the map with the texture file and added it to the materials.cs folder and when i load the object there is "No Materials". I really dont know what to do here because there is no recent tutorials on how to import custom objects into a map. All the tutorials are from 2013-2014.