Hi I've been trying to make BeamNG feel good for a while now with some success... However I find I can't run the full 900 degrees because My inputs are not very linear to what BeamNG is doing. If anyone could post their settings and their correction curves please ? It would be a great help.... Thanks Corey Preston
Hi Corey, The correction curves are not steering correction curves, but force feedback correction curves. I.e. it affects the ffb output to the steering wheel, not the steering input from it. It is very uncommon that a steering wheel stops responding to your inputs linearly, and starts responding in a non-linear fashion. I think what you really mean, is that your logitech G25 rotation angle is different than the steering wheel angle of some of our vehicles. This happens in any car that doesn't use exactly the same amount of degrees (e.g. 900ยบ, or whatever) that you have configured in your Logitech drivers. This is planned to be fixed sometime in the future, but not in the very short term. If you really mean that your wheel is responding non-linearly to your inputs, then that sounds like hardware problems in your wheel. If that really were the case, then other than replacing the wheel, the only way to tweak input response is to change the "Sensitivity" option, which changes the input response from linear to non-linear, so that the response is greater or lower in the center of steering than in the limits.
I should of clarified. It's mostly the FFB not being consistent, I'm aiming to take all the uneccessary "rattling" and stuff out of it. I play IRacing which simulates the steering rack FFB that is whatever is coming through the steering rack in sim gets output to a steering controller. Whereas in BeamNG I have to run a very low-ish FFB number to avoid sudden rattling and weird forces coming through the wheel which makes it almost dead. My wheel is in good working order but BeamNG has been a bit elusive for me to set up. I need to make the steering rack forces stronger, However take alot of the uneccessary road forces coming through the wheel out or at least quieten them down a bit. Also the FFB is quick to go light as though the car has lost grip. I've checked, It's setup to be inverted (as it needs to be with Logitech wheels being gear driven, Thus output FFB in reverse so to speak). Everything is as it seems it should be it just doesn't feel right. Hope this clears things up a little. Thanks Corey Preston
Ah alright, let's talk about FFB then The default FFB configuration should be a reasonably well working starting point. To reset all your input configuration to defaults, you can use the "Reset all" button, located on the bottom of the Bindings menu. This will erase any customization of bindings you have done (you may want to make a backup before resetting). Resetting should also enable a response correction curve, that is tailored to the average G25 motors response, using certain Logitech drivers settings. If you use different driver settings, you need to generate new response correction curves. For more information on how all of this works, and which are the default driver settings, please read the detailed guide on response curves here: http://wiki.beamng.com/Steering_wheel_setup#Response_correction_curves Now, even if you remake the curve for your wheel, this doesn't mean that FFB will work perfectly in all situations. In some cases the wheel will rattle or vibrate too much. For example, when the car is standing still, or when the car is in the air (steering axle not touching the ground). These are known issues that we want to solve in the future. For more information, check the ffb section in the guide above: http://wiki.beamng.com/Steering_wheel_setup#BeamnNG.drive:_Force_feedback_configuration