Could someone please show me how to make a mod that spawns a piece off a car. If I wanted to spawn a d-15 tire or maybe a door by itself. Would this be possible?
I don't this can be done so easily, but you have a "sticky selection" button you can click on in the part selector, that allows you to see each part of the car separatly, it makes the others parts invisible.
the author of this mod has taken the bin from the pigeon and made it into a separate object. Would it be easy to do this? I do have a bit of content creation knowledge.
Then you could open his jbeam and duplicate the kind of structure Crashmaster did, but i'm pretty sure you'll have to copy the DAE of the pickup then export the parts that interests you and include them to your mod zip file and jbeam. The textures are easier to use, as you can just pick them in the car folder (like "vehicles/pickup/pickup.dds etc... In fact you just have to copy the pickup material.cs). Be aware that if you import the DAE in blender it will have broken smoothing groups and you'll have to apply an edge split modifier to correct it. It's because the cars are made in 3DSmax and not in Blender, there is a tutorial about that. --- Post updated --- I confirm you that Crashmaster has made is own DAE for the bin, and even copyed the textures.
You would have to change slot types, each slotype would have to be moved to the main jbeam slot and then a .pc would have to be created for it. Not a hard thing to do, but if your not familiar with jbeams and slotype's it will be hard. Detail what you need and I can do it for you.