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Idea's For Fire Simulation

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by matty_the_legend123, May 15, 2016.

  1. matty_the_legend123

    matty_the_legend123
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    Joined:
    May 14, 2016
    Messages:
    28
    When I use the 'Ignite Vehicle' and 'Ignite Node' Options, I don't find it that realistic. I think that BeamNG.Drive should add a more realistic fire for example, the car becomes darker and darker and the parts start to burn off or become smaller as to a real life fire, and the smoke isn't that realistic it is just a little bit of it, I was thinking that you could make the smoke seem more realistic (like thicker and more of it) I wanted this to be added in 0.5.5 (but didn't have an account then and I am new) because when I click on the 'Ignite Vehicle' button and then 'Extinguish Vehicle' It looks as if nothing has happened to it which is boring. If you don't find this useful then I apologize for being a pain.
     
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  2. FalloutNode

    FalloutNode
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    Joined:
    Dec 21, 2015
    Messages:
    463
  3. matty_the_legend123

    matty_the_legend123
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    Joined:
    May 14, 2016
    Messages:
    28
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