I originally posted this to Reddit, but was told I should also post it here. Last week, I downloaded Street Legal Racing Redline again. After playing it a bit, I realized that it had what I want. So, I'll describe how one might go about combining what little we've seen of the career mode with SLRR's career mode. For starters, I don't hate what has already been shown. But, I do think that it's rudimentary, bare in mind going forward, this is only based off of what we've seen, and there may be more anyways. Anything I say is only meant as a critique. I think that what has been shown should remain though, albeit expanded upon. The street races could be a good way to provide high money, but at high risk. Perhaps have races at the track (assuming the base map is West Coast USA, more on that later) where you can also do higher paying races, with low risk, but only on a schedule time frame; similar to SLRR's time system that opens and closes shops and starts and stops the drag races. The other jobs, such as the cable one, could also be expanded upon. One of the things that drives me crazy in SLRR is when you completely destroy your car, and have no money to fix it. This could be remedied by having a cable job (perhaps utilizing the walk feature and bus stops) that you can do, although you have to do it. You could also add a delivery job, that uses your own car. It doesn't pay as much, but you are on no schedule. Another one could be a volunteer police officer, which lets you use police cars and hunt crooks. Maybe even shut down a street race. While I do like the idea of the base map being WCUSA, I know some of my potato friends may have a sub optimal time running it. I propose adding both Utah and ECUSA/Italy as other options, with more maps opening as you get funds to travel there (perhaps in a similar fashion to Snowrunner?). Utah could feature more offroad events, such as rally and crawling; while ECUSA could feature rally and hillclimb/closed street circuits. Another thing that I like from SLRR is the garage and parts shop. The garage in the game is already fairly useful, with my only gripe being that the menu is clunky (the one built into the career mode, not the actual garage map). I think this can be better changed in two ways: firstly making the garage only for changing and modifying your car(s). Secondly, again utilizing the bus stops, add functionality to the dealerships by creating them as places to buy new or used cars, depending on the dealership. Another thing SLRR does well is the parts shop, and in a similar vain, damage to cars is also done well. I propose that the parts menu in game currently is slightly adjusted in career mode to only feature parts you own, although parts that work on multiple cars (Nomi GTT wing for instance) can be applied to multiple cars (although, only one car per part). We also know that BeamNG can store and also reload damaged vehicles. Again similar to SLRR, what if damage applied to your car remained even after you close the game? Let's say I slam my Sunburst into a guardrail, then quit the game. I'd want to see (alongside the small charge that towing has) my Sunburst still damaged. Link to the original post: https://www.reddit.com/r/BeamNG/comments/1400h7i/i_realized_what_i_want_out_of_beamngs_career_mode/