WIP I made this on my free time...

Discussion in 'Land' started by Tunk_2Ton, Oct 13, 2020.

  1. Trophy

    Trophy
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    tropology needs tons of work.
    --- Post updated ---
     
  2. Phym

    Phym
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    Alright. Unless you want this car to be some sort of Lada then I'd reccomend adding some more polys. The grille definitely needs some love but otherwise keep going and good luck!
     
  3. SKB

    SKB
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    True.. but even low poly cars are cool in their own way :)
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    Engines:
    Ranging from 1.3l to 2.5l?
    Inline 4/5/6/8
    V4/6/8/10/12
    W8/12/16/18
    ?
    Lottta options
     
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  4. adhamghaly02

    adhamghaly02
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    didn't see, my bad
     
  5. eggward

    eggward
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    funky 80s/90s car. looks great. i hope you take this mod somewhere!
     
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  6. Addicti0nToB00st

    Addicti0nToB00st
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    2.5 is way too big I think. Something like 1.8 liter direct ohc with 70-80 hp would be plenty
    --- Post updated ---
    Since this car looks to be the product of eastern bloc, I would assume that it had very long production spam ( Like Lada 2107 or Riva). So I could suggest engine configs like these:
    1. For the early production models, a 1.7L carburated 4 cylinder engine. Producing somewhere like 65-70 hp
    2. For the late models ( probably during the time of USSR collapse) a stroked out 1.8L with injection can be sufficient
    3. Very rare rotary model for the KGB officials
    4. Something like an air cooled V4 is different as well (ZAZ cars)
     
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  7. Tunk_2Ton

    Tunk_2Ton
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    upload_2020-10-15_13-10-49.png
    The new and improved.
     
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  8. Alieu

    Alieu
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    • Agree Agree x 2
  9. appesh1

    appesh1
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    Looks nice!Not sure if this was recommended, but I think a suggestion that I think can help is going into Object>Shade Smooth once you have the entire model selected to help with the shading that just feels rather off
     
  10. Tunk_2Ton

    Tunk_2Ton
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    upload_2020-10-15_14-1-29.png
    Big oof. :D
     
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  11. SKB

    SKB
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    Oof that's probably is an extra node or face.. hmm.. have you refreshed the normals or whatevs(I don't really know blender terms).. like select all and click Shift+N or something
     
  12. appesh1

    appesh1
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    It might be the normals like @SKB said, try pressing Shift+N in edit mode and a small "Recalculate Normals" box should pop up. If it still doesn't work, press the tick if its checked or not. Hope this helps
     
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  13. Tunk_2Ton

    Tunk_2Ton
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    upload_2020-10-15_14-31-48.png
    Looks like some old lego game terrain.

    Thx it fixed it. : )
     
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  14. ParadoxShiba

    ParadoxShiba
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    Between all types of vehicles and mods in Beam, these are by far the best:
    Huge config packs, great looking low-poly cars (like this one) and well made and detailed cars.
    Cannot wait to see what this looks like when it's finished hehe.
     
  15. Tunk_2Ton

    Tunk_2Ton
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    upload_2020-10-15_14-49-8.png
    Is nice.
     
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  16. ParadoxShiba

    ParadoxShiba
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    • Agree Agree x 2
  17. SKB

    SKB
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    => --- <=

    looks somewhat like this.. my best try in keyboard lol
    :p
     
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  18. ParadoxShiba

    ParadoxShiba
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    Yeah that's what I was thinking about. It looks really nice tho.
     
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  19. Tunk_2Ton

    Tunk_2Ton
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    upload_2020-10-15_15-6-21.png
    --- Post updated ---
    upload_2020-10-15_15-13-55.png
    upload_2020-10-15_15-14-29.png
    Without bumpers
     
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  20. umustbeloggedintododat

    umustbeloggedintododat
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