how would i take a vehicle, and turn it into a static object (css/ dae file) and put it in utah

Discussion in 'World Editor' started by my wifi is gone, Feb 7, 2024.

  1. my wifi is gone

    my wifi is gone
    Expand Collapse

    Joined:
    Oct 12, 2023
    Messages:
    40
    the object i want to use is the ramp from the antanov plane mod
     
  2. el_ferrito

    el_ferrito
    Expand Collapse

    Joined:
    Sep 30, 2020
    Messages:
    484
    I tried this and it didn't go so well. But I didn't do the collision model and the high poly car model kept eating my car when I collided (probably front facing normals or over-detailed model)

    My advice would be to import it into Blender, then make a simplified version for the collisions, then export (making sure to follow Beamng's very specific file structure) as a .dae. Should work, but the textures will be a pain, as you'll likely have to manually sort them out.
     
  3. SineMatic

    SineMatic
    Expand Collapse

    Joined:
    Nov 17, 2022
    Messages:
    60
    You can try setting "fixed":true parameter for all nodes in each .jbeam file
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice