Solved How to set up vehicle lightspots and exhaust ?

Discussion in 'Mod Support' started by Iamthelaw105, Apr 25, 2021.

  1. Iamthelaw105

    Iamthelaw105
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    Feb 16, 2021
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    Hey, i build some cars for BeamNG

    they work really good, my Problems are the correct Position of lightspots and the exit points from exhausts(where flames and dust came out) on them. I tried to change some lines of the jbeam files but no results. I was also looking in google to find some documentation about that but no luck:(
    I hope to get some help from anyone here.
     
  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Jul 10, 2020
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    I assume you just copied a vanilla vehicle and changed the 3D model without changing any of the Jbeam at all and this is why it happens... This is not how you make a mod, you need to at least make all the nodes fit the shape, that should fix it. And yeah it can take a long time but this is what it takes to make a decent mod.
     
  3. Iamthelaw105

    Iamthelaw105
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    jep i used the basics from a vanilla car but i changed everything to my cars data. i´m not using any part or data like engines or wheels from the old car.
    i did this only cause it was to hard to write a whole jbeam file by myself. i startet modding for beam before 4 month, at the beginning i know nothing about anything how it worked and so on.
    the lights and exhausts were the only two things i could´t find anything in the internet. there is no documentations about. i thought this is a good place to ask about this things
     

    Attached Files:

    • screenshot_2021-04-24_19-52-01.png
  4. LucasBE

    LucasBE
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  5. Iamthelaw105

    Iamthelaw105
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    Feb 16, 2021
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  6. Iamthelaw105

    Iamthelaw105
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    Problems solved :cool:
    Thanks again to you @LucasBE
     

    Attached Files:

    • screenshot_2021-04-26_17-07-13.png
    • screenshot_2021-04-26_17-05-30.png
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