How to make seperate parts for vehicles? Always when i edit something and name it differently the file name and the files insides it just replaces the original.
If for example you just want to make your own separate part (off an existing one) for a vehicle, copy that whole part section Example from 'hatch_bumper_F' (line 275) Spoiler "hatch_lip_F": { "information":{ "authors":"BeamNG", "name":"Front Lip", "value":30, }, "slotType" : "hatch_lip_F", "flexbodies": [ ["mesh", "[group]:", "nonFlexMaterials"], ["hatch_lip_F", ["hatch_bumper_F"]], ], "nodes": [ ["id", "posX", "posY", "posZ"], //--redefine nodes to move them {"collision":true}, {"nodeMaterial":"|NM_PLASTIC"}, {"frictionCoef":0.8}, {"nodeWeight":0.68}, {"group":"hatch_bumper_F"}, {"selfCollision":true}, ["fb2rr", -0.71, -1.87, 0.167], {"selfCollision":false}, ["fb2r", -0.38, -1.94, 0.167], ["fb2", 0, -1.95, 0.167], ["fb2l", 0.38, -1.94, 0.167], {"selfCollision":true}, ["fb2ll", 0.71, -1.87, 0.167], {"selfCollision":true}, ["fb4rr", -0.78, -1.58, 0.158], ["fb4ll", 0.78, -1.58, 0.158], {"group":""}, ], }, And paste it somewhere under. Change the name on the first line ( hatch_lip_F > hatch_lip_F_yourmod ) That part will now appear as a new part in the part selector.