I've already completed my re texture of a gauge cluster. I now need to make it a separate cluster so it doesn't replace the default one. I'm new to modding so I'm not to sure how I would go about doing it. Basically all I did was retexture all 4 of the gauge dds files for the ibishu hopper. (I've included a picture of it) Any examples and help would be nice.
Do you still want the original to be able to select after your mod is in the mods folder ? In that case you will have to create an additional slot for it. If you just want to have the original when your mod is inactive I would try this : keep the name of your dds files exactly as original, put them into a map called 'hopper' (that's the name for the Hopper right?), put that map in a map called 'vehicles', pack into zip, give zip a name and put in mods folder, see what happens.. If it works you should have the original when you disable your mod, again if you want both at the same time you will have to create an additional slot for your new cluster.
Yes that is what I did and it works! It has 2 separate variants (km/h and MPH) but I don't know how to be able select one or the other, for now they will just be 2 separate mods.
Can a have kmh and mph in 3 different folders or will I have to name each .dds file differently? (Example, hopper_gauges_km.dds/hopper_gauges_mph.dds)
Yes you have to name the dds files differently just like you mentioned. I don't know how many vanillas have different gauge options but as I'm currently working on an ETKi based mod I can advice you to take a look at the ETKi's files. There are slots for different gauge skins. The slots are to be found in the etki.jbeam and the materials need to be set in the skin_materials.json .