How to make alpha channels completely transparent

Discussion in 'Content Creation' started by AdR, Jan 11, 2015.

  1. AdR

    AdR
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    BeamNG Team

    Joined:
    Feb 6, 2014
    Messages:
    306
    I can't seem to find out what's the deal with them:

    alpha.jpg

    As you can see, the white part on the taillight lens should be transparent, just like when the windows break.

    Things that I've checked:

    - materials.cs: the same material settings used for the glass is used on the taillight lens.
    - .dds file: using the same diffuse color and alpha color as on the glass texture.
    - jbeam file: even tried to change the nodes material to GLASS but still same results.

    I've noticed that the cars that comes with the game have the same issue. Is there any way to fix this, to use the alpha channel as what it should be, not just color?
     
  2. RedBolide

    RedBolide
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    Joined:
    Apr 22, 2013
    Messages:
    362
    I've been having the same issue. For me, the textures work properly in Prerace BNG but don't work in experimental. Never figured it out.
     
  3. AdR

    AdR
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    BeamNG Team

    Joined:
    Feb 6, 2014
    Messages:
    306
    I guess I won't bother with that until we get a more stable release then.
     
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