i want to make the roof of the etk 800 paintable should i do a skin or i use this code: singleton Material(paint_roof) { mapTo = "paint_roof"; materialTag0 = "ETK"; materialTag1 = "vehicle"; colorMap[0] = "vehicles/ETK.../white.dds"; pixelSpecular[0] = "1"; diffuseColor[0] = "0.988235 0.996078 0.988235 0.396"; instanceDiffuse[0] = 1; dynamicCubemap = true; }; thx to help me
In order to do that you would have to edit the 3d model and change how its materials are mapped*. As such I think you should probably create a skin. * So you would have to select all of the polygons on the roof that you want set to that colour, and then create a separate material for them. You would also then have to sort out all of the UV mapping and/or texturing work that was done on the original vehicle. This isn't to say that it isn't possible, its just not a good way to do it.
oh u edit it --- Post updated --- little bit complicated --- Post updated --- well i will do a skin i think