Hey Guys! My friend and i want to make a derby race that we can play together. I created some configs for some cars that we want to use, and my main question is: How can i make a mod which contains these configs? I've never done a mod before, and i have know idea how to start it. Thanks for your answers!
You have to create a folder structure first. Open your userfolder via the launcher and you will see a folder called mods there. Inside will be a folder called unpacked (if there isn't then make one). Then make a folder with your mod's name there. Inside a folder called vehicles. So so far this will be game version/mods/unpacked/mod name/vehicles. Then for each config you have saved, click in game to open its vehicle folder. You will see your config file and thumbnail there. Create a folder inside vehicles folder, with the same name as the folder that got opened by the game, and drag those files to it. You will need info files too: https://documentation.beamng.com/modding/vehicle/tutorials/configs/ they will be generated in the vehicle's folder like the pc file and thumbnail, drag each info file to the same folder as its pc files and thumbnails. Then test if the mod works, pack it via the mod manager and you can upload it.
I noticed that i don't have the info.json files there, just the .pc ones. Do I have to generate it myself, or should it generate itself? Sorry if I misunderstood.
Thanks for the info, I'm doing this myself. Two questions. Do I need a main info file, since I'm just making a Cherrier Vivace configuration? And can I leave the defaultPaintName blank?
You don't add a main info file, just the info file for the config. I guess you can leave default paint name blank if you are using a color from outside the default ones.
Ok thanks. It is working, but some of the numbers are messed up. I put 225 as the top speed in the JSON file but when I open it in BeamNG it says 503 mph.