How to make a mod with car configs?

Discussion in 'Content Creation' started by Qualunia, Jul 17, 2024.

  1. Qualunia

    Qualunia
    Expand Collapse

    Joined:
    Jul 17, 2024
    Messages:
    3
    Hey Guys!
    My friend and i want to make a derby race that we can play together. I created some configs for some cars that we want to use, and my main question is: How can i make a mod which contains these configs? I've never done a mod before, and i have know idea how to start it.
    Thanks for your answers! :)
     
  2. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,353
    You have to create a folder structure first. Open your userfolder via the launcher and you will see a folder called mods there. Inside will be a folder called unpacked (if there isn't then make one). Then make a folder with your mod's name there. Inside a folder called vehicles. So so far this will be game version/mods/unpacked/mod name/vehicles.

    Then for each config you have saved, click in game to open its vehicle folder. You will see your config file and thumbnail there. Create a folder inside vehicles folder, with the same name as the folder that got opened by the game, and drag those files to it.

    You will need info files too: https://documentation.beamng.com/modding/vehicle/tutorials/configs/ they will be generated in the vehicle's folder like the pc file and thumbnail, drag each info file to the same folder as its pc files and thumbnails.

    Then test if the mod works, pack it via the mod manager and you can upload it.
     
    • Like Like x 2
    • Agree Agree x 2
  3. Qualunia

    Qualunia
    Expand Collapse

    Joined:
    Jul 17, 2024
    Messages:
    3
    I noticed that i don't have the info.json files there, just the .pc ones. Do I have to generate it myself, or should it generate itself? Sorry if I misunderstood.
     
    #3 Qualunia, Jul 17, 2024
    Last edited: Jul 17, 2024
  4. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,353
    The info files are explained in the page I linked.
     
  5. Qualunia

    Qualunia
    Expand Collapse

    Joined:
    Jul 17, 2024
    Messages:
    3
    Thank you!
     
    • Like Like x 1
  6. StephenRitchie74

    StephenRitchie74
    Expand Collapse

    Joined:
    Oct 3, 2024
    Messages:
    159
    Thanks for the info, I'm doing this myself.
    Two questions. Do I need a main info file, since I'm just making a Cherrier Vivace configuration? And can I leave the defaultPaintName blank?
     
    #6 StephenRitchie74, Oct 3, 2024
    Last edited: Oct 3, 2024
  7. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,353
    You don't add a main info file, just the info file for the config. I guess you can leave default paint name blank if you are using a color from outside the default ones.
     
  8. StephenRitchie74

    StephenRitchie74
    Expand Collapse

    Joined:
    Oct 3, 2024
    Messages:
    159
    Ok thanks. It is working, but some of the numbers are messed up. I put 225 as the top speed in the JSON file but when I open it in BeamNG it says 503 mph.
     
  9. Wassup487

    Wassup487
    Expand Collapse

    Joined:
    Aug 15, 2023
    Messages:
    1,136
    this is the video I recommend. It's how I made my mods.
     
  10. StephenRitchie74

    StephenRitchie74
    Expand Collapse

    Joined:
    Oct 3, 2024
    Messages:
    159
  11. Wassup487

    Wassup487
    Expand Collapse

    Joined:
    Aug 15, 2023
    Messages:
    1,136
    you're welcome!
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice