I'm working on a vehicle mod and I couldn't find anything in the wiki about steering wheels. How would I go about setting that up? Any help is greatly appreciated.
Hey, Mesh-wise place the steering wheel whereever you want it to be. Unlike other parts do not reset the transformation values (= Blender: apply location, rotation, scale // Maya: freeze transforms). JBeam-wise add a props section to your steering wheel jeabm. e.g ETKi: Code: { "etki_steer_sport": { "information":{ "authors":"BeamNG", "name":"Sport Steering Wheel", "value":150, } "slotType" : "etki_steer", "props": [ ["func", "mesh", "idRef:", "idX:", "idY:", "baseRotation", "rotation", "translation", "min", "max", "offset", "multiplier"] //steering wheel ["steering", "etki_steer_sport", "f1l","f1r","f6l", {"x":-76, "y":0, "z":180}, {"x":0, "y":0, "z":1}, {"x":0, "y":0, "z":0}, -1000, 1000, 0, 1], ], } Note: Modify the baseRotation corresponding to your mesh transformation values. Edit: You may have to move your steering wheel mesh to the scene's origin first and reset its transformation values.