Hey everyone! I just figured out how to activate rain manually in BeamNG using the World Editor, and I thought I’d share the steps in case it helps anyone else: Steps: Open the World Editor (F11) on any map. In the Scene Tree, search for "rain" — it’s usually listed as a Precipitation object. On some maps like West Coast USA, it might be named WCA_rain. Select the rain object and look for the numDrops field. Set numDrops to around 1000 (or higher) to make it rain! You can tweak other settings like dropSize or doCollision for performance. Make sure the datablock is set to rain_drop for correct visual effects. And that’s it! Now you’ve got working rain in your level—great for creating immersive weather effects in scenarios or custom maps. Let me know if you find any cool tricks with it!