1. Intel iGPU (6xx series) crashes
    Fixed drivers available!
    Instructions here

    Dismiss Notice

Solved How to create new interior for cars like the Burnside or the Barstow

Discussion in 'Mod Support' started by Djplopper, Jun 30, 2016.

  1. Djplopper

    Djplopper
    Expand Collapse

    Joined:
    Aug 31, 2013
    Messages:
    843
    What i need to create a new interior for cars with only one interior color, like the Burnside?, i changed the interior .dds, created the materials and the jbeam skin, what i need more, the interiors didn't show up.
    here's the file
     

    Attached Files:

  2. meywue

    meywue
    Expand Collapse
    Administrator
    BeamNG Team

    Joined:
    Nov 19, 2015
    Messages:
    323
    Hey,

    as long as the vehicle has an 'Interior Color' slot, you can create interior skins for it.

    There is a special skin system implemented for such kind of things.

    First of all you have to modify your jbeam a bit. Add a skinName to.
    To use the skin system the material name needs to have some special tags. It's like:

    "burnside_interior.skin_interior.raceskin"
    "vehicle_interior.skin_interior.skinName"

    Use this as the material name and as a string for mapTo as well. (Do not forget the double quotes!)

    I recommend you to put all your files in a subfolder - at least for the materials.cs it's needed otherwise you'll overwrite the default one.

    Please let me know if it's working for you.

    Cheers!


     

    Attached Files:

    • interior.PNG
    • interior2.PNG
    • interior3.PNG
    • Like Like x 2
  3. Djplopper

    Djplopper
    Expand Collapse

    Joined:
    Aug 31, 2013
    Messages:
    843
    thank you, i'll try this later today :)
    --- Post updated ---
    It now works, is it possible to change seats and floormat to work with the skin?
     
  4. meywue

    meywue
    Expand Collapse
    Administrator
    BeamNG Team

    Joined:
    Nov 19, 2015
    Messages:
    323
    Hey,

    good to know that it's working now. :)

    Unfortunately not with the skin system like before.
    But there is a 'little' workaround for this kind of things:

    - you have to open the dae, copy the seats and give them a new material (the name of the material within the 3d application must be the same as in the materials.cs file - this is how they are linked)
    - you have to rename the mesh itself as well and create a separate jbeam part for it.

    Cheers!
     

    Attached Files:

    • djplopper.PNG
    • Like Like x 4
  5. Djplopper

    Djplopper
    Expand Collapse

    Joined:
    Aug 31, 2013
    Messages:
    843
    It
    ok, i knew this method, i hope in the future one skin could change more materials. Kudos to you and @synsol for the wonderful work
     
    • Like Like x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice