Open the zip for the map: Code: C:\Steam\steamapps\common\BeamNG.drive\content\levels\showroom_v2.zip Copy this file inside the zip: \levels\showroom_v2\art\shapes\main\main.materials.json Create the same folders found inside the zip (like show above) within your user data folder and copy\paste the "main.materials.json" inside, so it will look like this when done: Code: ..\0.31\levels\showroom_v2\art\shapes\main\main.materials.json Open\Edit the materials file and find this section of the file at the top under "backdrop_a": Code: "diffuseColor": [ 0.0784310028, 0.0784310028, 0.0784310028, 1 The diffuseColor uses a 0-1 scale RGB with Alpha channel Red Green Blue Alpha (transparency 0=translucent 1=opaque) You can use something like this website to get the colors you want: https://rgbcolorpicker.com/0-1 The colors use a 0-1 scale, so use that website, or if you have the RGB colors in 0-255 format divide your numbers by 255 to get the 0-1 scale. So 150\255 = 0.588 Save and youre done. You can also change the "backdrop_b" section as well if you want two custom colors. Here is pure green for greenscreen: Code: "diffuseColor": [ 0, 1, 0, 1
Youre welcome, if you do end up giving it a try its not as bad as it seems. Its only one file that you have to copy. And once you open it to find the "diffuseColor" part its very obvious where it is since that whole file is very short. The reason I mention to put it into your userdata folder is so if anything does get messed up you can just delete the folders\file you copied into the userdata folder and the game will just go back to normal and use the original inside the zip. Either way, youre welcome and good luck.