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How to Blend Roads?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by bluerider598, Jul 16, 2017.

  1. bluerider598

    bluerider598
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    I've tried using different decals, and I've tried searching for other threads about this.. but I'm not sure of the best way to make this intersection look nice, like in ECA there's alot of "blended roads".. Any help is much appreciated.

     
  2. Nadeox1

    Nadeox1
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    In the decalroads panels, you have various option.
    One of them is 'Priority'. It will tell the game which road should be above or below the others.
    For example, I have a road with priority of 9, and another with priority of 4. The one with 4 will be rendered over the one with 9.

    Then you have the 'StardEndFade'.

    It's two values. It indicates how much to fade the roads Start & End.
    For example, if I put '20 5', the road start will be faded by 20 meters and the road end by 5.
     
  3. bluerider598

    bluerider598
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    Thanks, that's good to know. But how would I go about making something like this, with no white or yellow lines in the road?

     
  4. Aboroath

    Aboroath
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    Hint: a decal:cool:.

    screenshot_00056.png
     
  5. bluerider598

    bluerider598
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    How do you make a decal that skinny? I tried placing one that seemed to be the closest texture and color, but the sides are darker, like with a road, and I can't resize an individual axis to make it cover only the white line like in your photo.

     
    #5 bluerider598, Jul 17, 2017
    Last edited: Jul 17, 2017
  6. Nadeox1

    Nadeox1
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    Don't use the 'Decal Manager' for those.
    Just make another 'decalroad' with that decal texture.
    Use the appropriate 'width' for that decalroad to make it skinny.
    Video - Click to Play - Direct Link
     
    • Informative Informative x 1
  7. Aboroath

    Aboroath
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    Okay:

    There is a decal in ECUSA that is used for this purpose.
    Easy way to find: ( I am horrible and lazy at this ).

    1: Open ECUSA, and navigate to road intersection with no lines.
    2: Open the world editor then open the decal road editor.
    3: Click the left side arrow (select), then hover over the no line area. You will see the skinny decal and it's nodes highlighted in red, select it.
    4: It will now be available for inspection in the right side window, take note of the texture/material it uses.
    5: Open the material editor and navigate to the material the line hide uses. You have now identified the name and location of the texture
    used for the line hide.

    To make the decal super skinny:

    1: Go back to the decal road editor and create a new decal road with 3 nodes. Give it the line hide texture you identified above.
    2: Click the select arrow on the left pane, hover over and highlight one of the nodes, and click to select.
    3: On the right hand inspection pane there is a number (10), that is the default decal width, change this to 0.5.
    4: Do this with the other 2 nodes. You should now have a skinny line hide decal. Change render priority and width values as needed.

    Play around and experiment. This only works with the lighter asphalt roads and if you need darker or different hues you will
    need to do that in a program like GIMP or paint.net.

    I make the end nodes of these smaller than the rest and bend them slightly to get the fade/wear effect. Default alpha values in
    the texture don't really need to be adjusted for this.

    Hope this helps!

    EDIT: NINJA'ED
     
    • Informative Informative x 2
  8. bluerider598

    bluerider598
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    Oh wow, it's easier than I thought it was, haha. Thanks guys for the help.
     
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