⚠️ Warning: large sheet of personal thoughts up ahead! ⚠️ I've been owning BeamNG since October 2018, though I had constantly been thinking of buying the sim for the previous year and a half, until I eventually bought it as a gift for my University graduation! The Soft-Body Dynamics were what attracted me the most! From the Crash/Damage Model to the Suspension and Tire Handling/Behavior Models, this game really was and is a game changer (pun intended, haha )! I grew up with GT PSP, GT5 and GT6 and thought they are the best in vehicle handling. They are pretty good, ngl, but I stopped playing them ever since I bought and first played BeamNG because it was in this game where I first learned that grip and control may be lost even at a measly 40km/h (25mph)! Of course, I already knew this IRL, ever since I got my driver's license ten years ago, but BeamNG's approach to real-life, real-time handling fidelity is the only one coming so close to reality, especially after the last 5 updates (0.19 to 0.23), that brought us a new Tire Model, Active/Electronically Locking/Sport/Torque Vectoring Differentials and various different (but equally useful) Drive Modes for the respective adaptive parts! And this is a mere example of the holistic approach of the Dev Team to vehicle simulation! Even the way cars and environments look has been literally transformed with the latest 0.23 Update, which brought us the new PBR Paint and Lighting Models! And, of course, let's not forget the 0.18 Update, on which the first important lighting improvements were implemented along with HDR and made the revamped Utah map (among other contents in the game) look awesome, especially when you set the time running automatically and the light circulates from day to night! Then there's the diversity of the original BeamNG cars! I love all of them and each one for its own unique reasons! They all have their USPs that make them very attractive to me! And their wonderful mix of real-life and fictional details sharpens my mind and my eyes! Plus, being a European with a love for American cars, I really like the fact that BeamNG features American cars and levels in it because they are something different from the European and Asian norms of my continent! Not that the European and Asian content of the game (cars and levels alike) isn't good, quite the contrary! Finally, there's the fictional universe of companies and the absolute absence of real-life companies! Personally, I love this fact because it shows that the Dev Team, among other things, also cares about product identities within the BeamNG lore! This truly is a breath of fresh, creative air! I also love this because I got fed up with constantly seeing licensed content in almost all other games! Specifically, seeing licensed content in car games automatically means that the crash model won't be even remotely good, for all intensive purposes of course! Overall, BeamNG has been an amazing experience for me and I really wonder how my basic, decade-old PC, with the anemic combination of an Intel B960 CPU, an Nvidia GT620M GPU and a 4GB RAM, still goes strong (knock on wood) because my Steam counter has clocked 3029.9 hours up until now! Waiting for the GPU prices to drop, so as to build a sim rig with a monster PC for playing the large maps with the Traffic Mode on and all the great graphics settings on Ultra!