Here's what I'm working with, this is what the car looks like with subdivision surface. and this is what it looks like applied I was wondering if this is going to be problematic later or not, I want to make my car look nice and smooth in game. The poly count (with subdiv) is 8,771.
With higher poly count, comes a cost: the car will spike alot more in crashes, and it's really hard to make it look nice. This game simply isn't meant for highpoly meshes. I recommend taking a look at the vanilla cars, and basing your polyflow off of what they look like. And before anyone goes OOG BOOG SUBSURF STINKY BAD PENIS, even the devs admitted to using it.
Honestly in my experience modeling it’s hard to even get the amount of polys on the main body to match a stock body. Those bitches are like stupid high poly in some places. If you’re hard modeling like you should be this wouldn’t be a problem. but annyyywayyy, just what he ^ said, look at the stock cars and try and match it.
ah ok because I actually heard the devs used subsurf but I didn't know if it was for the body or something