I mean, would it be possible to create an engine could rev up to 15k - 17k rpm like some hardcore bikes do? It would be sweet to put such an engine into small car and drive around. (sorry if I placed my thread incorrectly, I'm slightly confused with this forum.)
That's nice. I've experienced piston rings damage while using one mod, but I think it could be solved with some file fiddling and creating abnormally low piston friction or something. --- Post updated --- Now I have to learn how to do mods.
--- Post updated --- How did you do that? I have no idea how to do mods, but I would like to. Which files do I need to use to for example take Ibishu Covet, add grip, improve brakes, make engine rev up sky high with lot of power and torque? I have no clue what to start from. You've seen my post, I want to do rolling Ibishu Covet based on that short film, but I don't know how...
It's perfectly possible, you just need to create a torque curve such that the engine's peak power enables it to rev that high, as well as setting the "maxRPM" factor to the desired amount. You probably also need to raise the engine durability factors so that the engine doesn't destroy itself at high RPM
How did you do that? I have no idea how to do mods, but I would like to. Which files do I need to use to for example take Ibishu Covet, add grip, improve brakes, make engine rev up sky high with lot of power and torque? I have no clue what to start from. You've seen my post, I want to do rolling Ibishu Covet based on that short film, but I have no i OK, that's perfectly understandable, but... I don't know how to do mods.
And uhhh... before you go modifying game files, make sure you back up the original and/or use the mod system to soft overwrite the base content. Basically, in Documents\BeamNG.drive\mods , put a new folder called "vehicles" in the mod folder, and in that vehicle folder, put a folder called "hatch", or whatever the name of the vehicle you're modifying is. Then, any files you add to this folder will be parsed with the base vehicle and can even "soft" overwrite the original content but when don't actually overwrite anything and can be removed to restore to the stock game. I say this because you forget one semicolon, and the car won't even load. Saves a lot of headaches.
For starters should I modify existing car or make one from scratch myself looking like Hammerhead Eagle I-thrust from top gear?
what you asked was about tweaking an engine, you dont need to make a new car just to add an engine to an existing one...
You can do it. Yesterday i copied the engine from the T series, i put it in the Bolide, and i changed the max rpms to 9000 rpm (a diesel cant rev to this level IRL) Edit: Here is a video of it http://plays.tv/video/57785b856fa8059ef1/cafre-car?from=user
2 Stroke engines tend to rev really high, about 12-14k rpm, But those are generally single cylinder engines on shifter karts... never seen more than one cylinder on any other thing ever... but it should theoretically work with like a 2 stroke v8 or something ridiculous like that, but who knows what would happen.
its nothing to do with the fact its 2 stroke that they rev that high, besides, there are plenty of 2 strokes that only run at 100rpm. Yes, 100rpm, below idle for most common engines.
You have to find jbeam file named [name of car you want engine from]_engine and [name of car you want to copy engine to]_engine and copy the stats from one to another. I suggest fiddling with clutch and transmission because it's going to die if engine has too much power
Well, technically the clutch can take any ammount of power (as power is a function of torque and RPM, higher RPM with the same torque = more power), but it will die if the engine produces too much torque, given that torque is a measure of sheer force (a force which can rape your clutch)