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How do you stop tyres from exploding at high speed

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Michaelflat, Oct 19, 2014.

  1. Michaelflat

    Michaelflat
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    I might make a high speed grand marshal but the tyres go really big and then explode , how do you increase the strength of them (lots and lots)
     
  2. Slammington

    Slammington
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    Probably increase the strength of the nodes/beams in the .jbeam file or something. I'm not good at coding.
     
  3. Whippy

    Whippy
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    to stop wheels exploding at speeds where wheels usually explode, change the laws of physics ;P, I know nothing about coding, I think just choosing different wheels will help, or try and reach the speed you want to go slowly, the wheels usually explode when they gain too much speed too quickly
     
  4. CaffeinatedPixels

    CaffeinatedPixels
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    Here's the solution: Don't make that car.

    Grand Marshal tyres aren't meant to go 400mph or god knows what you're trying to achieve. Ain't gonna happen, no matter what.
     
  5. 14ramosr

    14ramosr
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    Dude, Beamng is about doing what you want with cars. If he wants an Ubermarshal, he can totally make one. Dont be a douchenozzel.
     
    #5 14ramosr, Oct 23, 2014
    Last edited: Oct 23, 2014
  6. IamNameless

    IamNameless
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    Strap Pickup Hell's rockets to it, and tires doesn't matter, because it will crash hard anyway.

    Or you can put tires of Jet covet into it, if it's not going to be as fast as the covet.
     
    #6 IamNameless, Oct 23, 2014
    Last edited: Oct 23, 2014
  7. Michaelflat

    Michaelflat
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    Lol I fiddled with the code and gave up as the tyres kept exploding and I accidently made them squidgy
     
  8. B25Mitch

    B25Mitch
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    Vehicle Designer

    Joined:
    Aug 27, 2013
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    realistically you'd want to use something like this for land-speed record attempts:


    (imported from here)

    In Jbeam terms this would be a simple wheel (hub only) with maximum spring, deform and strength values, and minimal damping.
     
    • Agree Agree x 1
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