How do you seperate objects within one big one? [Added 18 sec video showing the problem]

Discussion in 'Content Creation' started by williamparrilla, Sep 18, 2015.

  1. williamparrilla

    williamparrilla
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    Guys is there a way in BeamNG editor,to for example my Ihrohazaka2 project T3D reads it as just one object,but of course is made out of multiple objects,how can i select just one particular object inside my big object (my imported Ihroa map) so i can give just that particular object specific settings? i need to do something of the kind to fix my yellow and red guardrails,you can drive threw them but you can not come back from it,i want to make them were you crash into them,it is only one side that does it and depending on what side you are driving towards it in one side of the track you crash that's good but if you drive towards it on the other side of the track you go trough it.it is essential to ver. 2 release.

    This is my problem:

     
    #1 williamparrilla, Sep 18, 2015
    Last edited by a moderator: Oct 21, 2015
  2. jammin2222

    jammin2222
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    Reverse the faces on the barrier's collision mesh that you are driving through (in blender or whatever you use). Collisions only work on one side of an objects face. Kind of like a one way wall. If you want collisions on both sides then you would need to add more geometry to the model and get your normal's the right way around.
    Hope that helps.
     
  3. williamparrilla

    williamparrilla
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    That sucks I don't know if I can do that now, since I don't have the original files anymore.I used 3DSimed3 to export to DAE and if I can do it with that which I probably could I would have to restart in beamng with a new updated version of the map correct?

    Or is it possible to do the collision settings then export and copy and overwrite the old dae with the updated collisions and since is the same name of the file all modifications in T3D will stay there? And using the new collision settings?

    - - - Updated - - -

    Thank you very much your suggestion helped, I found how to do it in 3DSimed3 and it works.now after work ill try and fix all the guardrails.
     
    #3 williamparrilla, Sep 19, 2015
    Last edited: Sep 18, 2015
  4. jammin2222

    jammin2222
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    As long as the models origin and rotation are the same just overwrite the old .dae with the updated version and it should be fine. keep your old versions just to be safe then the worst thing that could happen is that you might need to align the model in the map editor again if you didn't get the origin correct.

    I'm glad it helped, good luck :)
     
  5. williamparrilla

    williamparrilla
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    Thank you ;)
     
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