How do I make thrusters work?

Discussion in 'Content Creation' started by Valhallatchaboy, Oct 16, 2015.

  1. Valhallatchaboy

    Valhallatchaboy
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    Joined:
    Dec 11, 2014
    Messages:
    103
    Sorry if this is the wrong thread, but the new layout of the forums is confusing.

    I am trying to put thrusters on every car because, why not? I can not get the formula down for it. Can ya'll help?
     
  2. Dummiesman

    Dummiesman
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    Joined:
    Sep 17, 2013
    Messages:
    4,682
    You would need to edit the jbeam file for where you want the thruster. Usually, you want these for turbo, so you'd be editing the main jbeam file.

    *please read to the end of this to avoid overwriting stock files*

    The main jbeam files are located at : C:\Program Files (x86)\Steam\Steamapps\common\BeamNG.drive\content\vehicles\<vehicleName>.zip\<vehicleName>\<vehicleName>.jbeam

    Once in here, you'll want to create a new section called "thrusters", like so :

    Code:
        "thrusters": [      
            ["id1:", "id2:"],
            {"factor": 2500},
            {"thrustLimit": 14500},
            {"control": "T"}, 
         
            ["frontNode", "backNode"],   
        ],
    Ingame, press L to get to the node debug modes, then find a front and back node for the thruster. Once you have found nodes that seem suitable, place them in that thrusters section.

    Once that is done, save your file as a mod like so : Documents\BeamNG.drive\mods\vehicles\<vehicleName>\<original file name e.x. coupe.jbeam>
     
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