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How do I make a vehicle spawn with a custom loadout?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by UlfuRSkegG, Apr 13, 2016.

  1. UlfuRSkegG

    UlfuRSkegG
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    Joined:
    Apr 11, 2016
    Messages:
    10
    I am trying to make a sunburst that spawns with some of my mods (engine, turbo, trans) active by default.

    Can anyone how this can be done?

    I thought I just had to change the name of the transmission in the .pc file but it's not working.

    This is how I have the files set up:
    Documents>BeamNG.drive>mods>sunburst_mod.zip>vehicles>sunburst>
    This is where I think I have all of the required files:

    engine_mod.jbeam
    turbo_mod.jbeam
    transmission_mod.jbeam
    info_mod.json
    pic_mod.png
    mod_setup.pc

    My modded engine, turbo, and transmission do work. The "pic_mod.png" image shows up as an option for a sunburst, but when spawned it has a standard loadout. I can find apply the "mod_setup" afterwards through the game and all of the mods work.

    Any help would be greatly appreciated,
    Thanks!
     
  2. Scepheo

    Scepheo
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    Joined:
    Feb 10, 2015
    Messages:
    601
    The filenames don't match up. It should be:
    info_configuration.json
    configuration.png
    configuration.pc
     
  3. UlfuRSkegG

    UlfuRSkegG
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    Joined:
    Apr 11, 2016
    Messages:
    10
    That helped, thanks. but now it's not using the engine listed in the .pc file. It's using one from a different mod. any ideas?
    --x--
    SOLVED: I had a loadout with the same name in this folder:
    Documents>BeamNG.drive>vehicles>sunburst
     
    #3 UlfuRSkegG, Apr 14, 2016
    Last edited: Apr 14, 2016
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