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How do I change the durability of an Automation vehicle?

Discussion in 'General Discussion' started by taa, Dec 6, 2021.

  1. taa

    taa
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    Joined:
    Jul 25, 2021
    Messages:
    5
    Hello! I have now created a car body like this in Automation and exported it for BeamNG!
    Photo17.png
    I thought about editing the JBEAM of this car, changing the durability value and creating an armored car.
    However, there were more variables such as BeamStrength and BeamDeform of JBEAM than I expected, and I couldn't figure out which one to edit.
    I tried to use an editor, but RealTimeVehicleEditor is out of date and can't be used, and NodeBeamEditor can't find an item to set the durability value.
    Can anyone tell me how to make an armored car with Automation?
    I'm Japanese and I'm posting using Google Translate, so there may be some strange English.
     
  2. Turbo49>

    Turbo49>
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    Joined:
    Apr 1, 2021
    Messages:
    3,234
    You shouldn't change beamStrength as it needs the correct weight not to freak out, you should increase beamDeform and beamDeform (i think it's called like that) , so that it will compress but not deform as badly.
    Or you could use this: https://www.beamng.com/resources/ve...e-and-other-values-edit-works-for-mods.14868/
    It's a mod, but it's an easy way to increase those two values. You can probably save it as a config after it's done.
     
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