1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice
  3. Before reporting issues or bugs, please check the up-to-date Bug Reporting Thread for the current version.
    0.36 Bug Reporting thread
    Solutions and more information may already be available.

How dio i edit a car while its "living and and moving in beamng"

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by MASKED REPTILIAN, Sep 5, 2018.

  1. MASKED REPTILIAN

    MASKED REPTILIAN
    Expand Collapse

    Joined:
    May 10, 2018
    Messages:
    203
    is it posable to modify an car and save the file and then move to beamng test if its working properly
    for e.g add a turbo to the vehical with a unpackedmod then so and use the car do i have to reload it or reload beamng reinstall the mod packed or will it just work from there?
     
  2. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,697
    You just have to reload the vehicle (CTRL+R) to load any changes you made to the vehicle's file.
    Unsure if this works for unpacked mods, usually it's better to do this using Documents/BeamNG.drive/vehicles/<vehiclename>
     
  3. Ai'Torror

    Ai'Torror
    Expand Collapse
    QA, Mod Support, Vehicle Physics
    BeamNG Team

    Joined:
    Aug 29, 2015
    Messages:
    1,572
    It worjs fine with unpacked mods just fine, I personally prefer to keep it there as it allows you to sort the WIP mods better.
     
  4. MASKED REPTILIAN

    MASKED REPTILIAN
    Expand Collapse

    Joined:
    May 10, 2018
    Messages:
    203
    thanks
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice